Appearance is how good you look, Personality is verbal interaction, and Grace is the more subtle factors such as how you move or act.
The sad reality of the world (as in reality) is that people make their first impressions of someone primarily on Appearance. Beauty is in the eyes of the beholder—that is your effective Appearance is based on your race and theirs (see the Comparative Appearance chart in the Social Interaction chapter). Reputation is affected only by the base rating, not effective level. 'Wins social ties' means that you win all tied results in social challenges against anyone less pretty. Normally, the defender wins ties.
Personality affects many skills that involve communication and can be used to sway in favour or against, depending on the skills selected. Personality isn't necessarily how nice or likeable you are, but how strong your personality is. Someone with a powerful personality will dominate a conversation regardless of whether or not anyone likes her or agrees with her.
Grace is a highly desirable trait amongst the upper classes in the Kingdom of Formour with their frequent masked balls, as well as with the Elves who allow only the most graceful to become BladeDancers. Social retests allow the listed numbers of re-rolls to social skill use per encounter. Composure is a bonus to resist social skills. Unlike other attributes, social attributes can fall below zero into negative numbers.
☥“ | It's no coincidence that beauty, charm, and wealth often go hand-in-hand; it's all a matter of superior breeding. | ”☥ |
——Duchess Camille of Possen just before her death during a peasant uprising |
Rating | Appearance | Personality | Grace |
---|---|---|---|
0 or lower | No longer resembles own race +12 Reputation |
Speech cannot be understood | Traits: Eerie Presence, Jinx, & Threatening |
1 | +8 Reputation | Traits: Jerk & Irritating | Trait: Eerie Presence |
2 | +5 Reputation | Traits: Jerk & Irritating | Trait: Eerie Presence |
3 | +4 Reputation | Traits: Jerk & Irritating | Trait: Eerie Presence |
4 | +3 Reputation | Trait: Irritating | Trait: Eerie Presence |
5 | +2 Reputation | Trait: Irritating | |
6 | +1 Reputation | Trait: Irritating | |
7 | |||
8 | |||
9 | |||
10 | |||
11 | +1 Contact, (Associate Only) | ||
12 | +1 Contact (Buddy Or Associate) | ||
13 | +1 Reputation | +1 Contact (any level) | 1 Social retest |
14 | +1 Reputation | +2 Contacts (1 Associate, & 1 any level) | 1 Social retest and +1 Composure |
15 | +2 Reputation | +2 Contacts (any levels) | 1 Social retest and +2 Composure |
16 | +2 Reputation and wins social ties | +1 Bonus social skill, +2 contacts | 2 Social retests and +2 Composure |
17 | +3 Reputation and wins social ties | +1 Bonus social skill, +3 contacts | 2 Social retests and +3 Composure |
18 | +4 Reputation and wins social ties | +2 Bonus social skills, +3 contacts | 2 Social retests and +4 Composure |
19 | +5 Reputation and wins social ties | +2 Bonus social skills, +4 contacts | 3 Social retests and +4 Composure |
20 | +6 Reputation and wins social ties | +2 Bonus social skills, +5 contacts | 3 Social retests and +5 Composure |
21 | +7 Reputation and wins social ties | +3 Bonus social skills, +5 contacts | 4 Social Retests and +5 Composure |
22 | +8 Reputation and wins social ties | +3 Bonus social skills, +6 contacts | 4 Social retests and +6 Composure |
23 | +9 Reputation and wins social ties | +3 Bonus social skills, +7 contacts | 5 Social retests and +6 Composure |
24 | +10 Reputation and wins social ties | +4 Bonus social skills, +7 contacts | 5 Social retests and +7 Composure |
25 | +11 Reputation and wins social ties | +4 Bonus social skills, +8 contacts | 6 Social retests and +7 Composure |