Midian: Dark Fantasy Role Playing Game Wiki
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===Total Attack and Fighting Defensively===
 
===Total Attack and Fighting Defensively===
The Total Attack is the last, raving, psychotic refuge of berserkers, vengeful mothers, mindless Undead, redheads, and madmen. This attack style is used when you are not concerned with your own safety and self-preservation, but only on the assault. In exchange for a +2 on attack, damage, and initiative rolls, you are unable to defend yourself this round. In other words, you can neither parry nor dodge. Your shield only offers an armour class bonus, and cannot be used to block. You may not wait for an enemy to come to you, voluntarily lowering your initiative until after their action. Instead you rush towards them and act straight away. If launching a ranged weapon, you must stand out in the open rather than cowering behind cover. However, it must be said that those who choose this attack style usually aren't using ranged weapons beyond dishes or beer bottles, and generally prefer to get their hands around the throats of their opponents.
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The Total Attack is the last, raving, psychotic refuge of berserkers, vengeful mothers, mindless Undead, redheads, and madmen. This attack style is used when you are not concerned with your own safety and self-preservation, but only on the assault. In exchange for a +2 on attack rolls, you are unable to defend yourself this round. In other words, you can neither parry nor dodge. Your shield only offers an armour class bonus, and cannot be used to block. You may not wait for an enemy to come to you, voluntarily lowering your initiative until after their action. Instead you rush towards them and act straight away. If launching a ranged weapon, you must stand out in the open rather than cowering behind cover. However, it must be said that those who choose this attack style usually aren't using ranged weapons beyond dishes or beer bottles, and generally prefer to get their hands around the throats of their opponents.
   
Fighting Defensively is also called a tactical withdrawal. It enables you to continue trying to strike your opponent while concentrating on not being hit yourself. You receive a +2 to parry or block, but -4 to attack. You may back up (slowly, you don't want to trip) to the safety of your allies or a more defensive position. See also Total Defence in [[Ow, That Hurts…|Part II]]. If you are armed and able to defend yourself, but focus solely on defence by not counterattacking, then the bonuses from fighting defensively stack with the doubled number of defensive actions and +2 armour class bonus from total defence.
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Fighting Defensively is also called a tactical withdrawal. It enables you to continue trying to strike your opponent while concentrating on not being hit yourself. You receive a +2 to parry, but -4 to attack. You may back up (slowly, you don't want to trip) to the safety of your allies or a more defensive position. See also Total Defence in [[Ow, That Hurts…|Part II]]. If you are armed and able to defend yourself, but focus solely on defence by not counterattacking, then the bonuses from fighting defensively stack with the doubled number of defensive actions and +2 armour class bonus from total defence.
 
[[File:Hunting escaping button.png|left|thumb|213x213px|link=Hunting_&_Escaping]]
 
[[File:Hunting escaping button.png|left|thumb|213x213px|link=Hunting_&_Escaping]]
 
[[Category:Codex]]
 
[[Category:Codex]]
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