Midian: Dark Fantasy Role Playing Game Wiki
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Electrical Engineering
Technical
Proficiency [Knowledge]
1200 hours
Requires: Drawing, Mechanical Engineering, and Physics
Double learning difficulty

This technomantic skill involves working with electricity. You know how to build, repair, design, and assemble electronic devices. This skill is needed for any task—other than basic operations—when working with any device involving an electrical current or electromagnetism. This skill does not include the craft-type skills needed for constructing the components (blacksmithing, small item crafting, et al) but does allow you to piece them together to form the finished product. Having a proven blueprint to work from usually provides a bonus to the roll. Use this skill when designing an electrical technomantic device. The Game Master must determine the probability of success based on the plans and explanations given to her. Designing the device could bring serious penalties such as -1 for every component if the Game Master hasn't had her coffee yet. If the player actually has drawn up feasible plans for the desired item, then the Game Master should grant a bonus instead. Unless ancient technomantic components are found, what can be created with local technology can be extremely limited. This skill covers the generation, storage, transport, and usage of electricity.

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