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The alpha is the ruling leader of a wolf pack. The alpha packmaster is the dominant warrior of a Lycanthrope company, skilled in the arts of combat as well as the skills of a natural leader. Additionally, the packmaster develops his or her innate supernatural abilities into a finely honed killing machine.

Skill cost: 14

Requirements:
Changing folk only
Minimum Personality: 14
Minimum Willpower: 12
Either Strength or Stamina—in Human form—of 13+

Training time: 6 months

Features and bonuses:
+1D6 hit points
I.P.B.S. points equal to class level
Understand canines—not speech, but basic understanding (i.e. danger, personal howls)
Add class level to social skills when dealing with other Lycanthropes
Considered a supernatural creature

Skills[]

Animal Lore I
Body Check apprentice
Brawling I
Culture (Changing Folk)
Glare I or Intimidation I
Hiding I
Hunting I
Power Block
Public Speaking apprentice
Running
Superstitions: choose 2
Survival (select one home terrain) I
Tactics
Tailing I
Take It Like A Man I
Tracking I
Travel Sense I

Level bonuses[]

  1. Regenerate 1 hit point per hour
  2. Status: Warrior; +1 to attacks with natural weapons; +1D6 maximum hit point capacity
  3. Darksight: can see in darkness, smoke, fog, and magical blindness; regenerate 1 hit point per 10 minutes
  4. Status: Named, gains a 'Name of Valour' during a tribal ceremony, this is a major event in an alpha packmaster's life; Supernatural Strength
  5. +2 to initiative; regrowth of limbs and organs, takes about 1 week
  6. Sprint: add 30 to Speed for one round, once per battle
  7. Toughness x2 trait; regenerate 1 hit point per minute
  8. Psychic scents: can use the Tracking skill even when no tracks may be left
  9. Status: Acknowledged, you are now a leader among your people; regenerate 1 life point per hour
  10. Thermal vision: can see heat
  11. +1D8 hit points; regenerate 1 life point per 10 minutes
  12. Double jumping distances
  13. Control canines: they can understand your commands & treat you as their pack leader; status: Dominant
  14. +2 initiative; +2 to attacks and damage; regenerate 1 life point per minute
  15. Berserker background; status: Enraged; +1D8 hit points
  16. +3 to all physical attributes
  17. Charm Lycanthropes: they must make a saving throw vs ½ your class level, or treat you as their leader

Per additional level: +1 life point

Per additional even level: +1 to all martial proficiencies

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