Disarm

Disarm Martial Apprentice 120 hours You have had additional training in this swordplay manoeuvre. An apprentice receives a +4 on disarm attempts (as both attacker and defender). The journeyman can choose the general direction that the blade falls if she is successful: left, right, straight down, far away (triple distance), over the loser's head, or over her own. The master may determine exactly where the blade lands. She can add in her total character level to the roll to determine how far the weapon can travel. A master can even make the blade land in her own hands or in the hands of a comrade (they must make an Agility check to catch it, however).