Skull Spy

Skull Spy Mystic Apprentice 400 hours Requires: Scrying

This ritual allows one to enchant a skull to act as remote eyes and ears. An apprentice can use but a single skull, and may view through it at a distance equal to the scrying skill multiplied by the character level in yards. A journeyman can have any number of skulls, at the same distance. The master can have skull spies anywhere. The effects of this magic last until the skull is destroyed or touched by sunlight. Using these remote senses differs from standard scrying in that the mage does not need to gaze into an object, rather he is gazing through an object. Use of these enchanted skulls does require all of the necromancer's attention, and only one at a time may be so utilised. Note that these are not sentient devices, and make poor (if not useless) guardians; they are merely ways to expand the range of the caster's senses.