Blood Mark Curse

Blood Mark Curse

Mystic

Basic

300 hours

This spell causes bright red coin-size marks to appear on the victim. The sorcerer must curse the subject directly, placing on him a restriction that will evoke the Blood Mark Curse if broken. The caster must drink at least a drop of the subject's blood immediately after the objuration. Once the victim violates the verbalized advisement, he must make a saving throw at a 17 or the blood bursts under his skin, resulting in painful red welts appear. The initial damage is only 2 points, but causes excruciating pain—you know when you fucked up. The Blood Marks remain quite painful to the touch until healed, and could further impair the victim from contact or movement—double shock from injuries, & armour hurts to wear.