Ambrosia

Ambrosia Mystic Basic 180 hours Requires: Alchemy By combining flower parts, honey, and other sweet smells, you make a sticky mess that attracts a horde of insects. This sickly-sweet smelling goop brings flying and crawling bugs within two rounds (possibly three or more if during winter in the arctic—but only then; insects are everywhere). The first round that the bugs' attack causes 2 points of damage, which quickly increases to 1D4+1 for the following rounds. Armour does not help against the tiny little bastards. The victim of this attack can do nothing other than swat and scratch at the insects unless he or she succeeds in a Willpower check each round. Due to the extremely distracting nature of the insects' attack, the shock penalty is doubled. Fortunately for the victim, this formula dries out after only 2D12 minutes after exposure to the air.