Syndic

"I am a banker. Money is my currency. There is nothing that cannot be bought."

- Lorenzo de' Medici

Syndics are financiers, agents, liaisons, councillors, brokers, prefects, chancellors, major-domos, and seneschals of the affairs of others. They are valuable additions to a group (either as a player or non-player character) that loans money, finds employment, gets the best deals, arranges lodging and transportation, provides banking and insurance, and knows the right people to make things happen. The relationship between the syndic and the rest of the group depends on perspective—from the point of view of the soldiers, wizards, and rogues, the syndic works for them managing money and minute details so that they can focus on the important tasks: killing, robbing, and mayhem. From the syndic's perspective, the group is hired hands that pay her a percentage rather than demand their own paychecks.

Syndics live and die by gold and silver rather than by sword and spell. Syndics need operating currency. This is to loan (with interest) to other players, hire experts, and set up an office. To learn this class after character generation (as a multi-class), you must have 300 silver florins (or other equivalent hard currency). For a starting character, you have taken out a loan for the 300 silver coins. This is payable back at 5% monthly. Optionally, syndics can borrow ten times as much starting silver. This must still be repaid at the same percentage rate.

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Requirements:

Apprentice Mathematics

Minimum Personality: 12

Minimum Knowledge: 12

Training time: 5 months; double if self-taught

Features and bonuses:

Double the number of starting contacts

Reputation increases by two per level rather than only one

Capital: 300 florins/ducats in cash (or 15 guilder, or 75 bezants, 6 pounds of hacksilver, or the equivalent); this is a loan for starting characters instead of a bonus

Special: Anyone hiring a syndic (or everyone in the syndic's guild) who is at least level VI gains +2 reputation per level rather than only one, as normal. This takes place whenever they gain a level and is not retroactive.



Skills
Accounting journeyman

Administration I

Bartering II

Boasting

Diplomacy I

Etiquette

Heraldry apprentice

Literacy

Public Speaking apprentice

The Art of the Deal


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Level bonuses
 Can use the boasting skill for others; increase mathematics to journeyman Add the following apprenticeships: appraisal, eavesdropping, operations, and temptation Three additional associate contacts: bureaucrat, cambist, fence, herald, loremaster, minstrel, noble, syndic, or travelling merchant +2 to all class proficiencies Can use their increased reputation gain class trait on others (see above)  Increase all class apprentice skills one level  Status: Wealthy Gain the Scrounging skill and may use it to scrounge-up needed people</li> Status: Wealthy x 2 (one additional)</li> +3 to saves and gains one free retest per day or game session for saving throws</li> +3 on all social proficiencies</li> Select any 2 statuses</li> </ol> Per additional level: +2 to any social skill


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