Board Thread:Midian Q&A/@comment-24302820-20160105074543

The current Midian guidelines for spears may be a bit much. As it stands now, this ultimate simple weapon that's been in use for hundreds of thousands, if not millions of years, may be too mechanically complicated. Spears are fantastic--there's a reason why they've been in use for so long in one form or another--but might not work for the game. This would at least partly explain why no player-characters ever use them.

With things as they are now, spears (and other weapons with the reach feature) get an interrupt, and mandate two defence rolls, before an enemy can close to attack the spearman. Not only can this trigger an interrupt cascade ("I interrupt your interrupt!" "No! I interrupt your interrupt of my interrupt!") but gets a bit excessively dice-heavy when two formations of spearmen attack each other.

A simpler way to treat this may just be to give reach weapons a bonus attack that's triggered whenever an enemy gets too close. The rest can just be dropped. This simple change alone would cut about half a page of text or more from the Codex, between the Features chapter and the in-fighting section of Hunting & Escaping.

What's your opinion?  