Board Thread:General Discussion/@comment-24302820-20170111200900

I have been going back to the map, to try and add some things that I have been planning on for a long time. I have re-mathed the map projection (still using Canters V as a general preference) and am currently adding cities. This is why it seems like I've been giving Rmcintosh a hard time on the Association's talk page and on the forums. Adding these cities involves a bit of demographic work, and there are a LOT of cities that need to be added. Just for a comparison, Wikipedia lists 62 major cities in the Medieval era. Once the cities have been added to the map, we can start to look at things like trade routes. And, because I like to allow for a lot of complexity, I am also working on quite a bit of economics to go along with all of this. In fact, it's international trading issues that is driving all of this. The cities that I'm adding are those that will be large and influential enough to take part in global commerce.

The current version of the map that I'm working with is huge. Each pixel is one square mile. That might not sound like much, but when you factor in a dozen different layers, and it can really make things slow to a crawl. It's a beast, but I'm confident that the end result will be worth the effort to tame it.

Before I can place cities. I need to know how many each region would have. Due to Formour's size (and the fact that it's the central focus of the game) I'm breaking down cities by province. This involves crunching some numbers: Formour's total population should give it 22 major cities, but this makes for an unwieldy map at this stage. We can always go back and add another dozen if needed (or player-created). So, I've paired down the list to only a handful in each province.  