Campaign Setting:

Midian uses a shared dynamic world, where greed, fear, anger, and hope, all shape the lives of its inhabitants. The setting of Midian is an Earth-like world far, far away. The people of Midian are a diverse lot, with a variety of cultures, languages, species, occupations, ethnicities, and outlooks on life. The overall technology level is late medieval to early renaissance. However, some areas are poorer technologically, and some anachronistic ultra high tech or steampunk tech exists, and is considered a form of magic. This is a low-fantasy setting, where powerful world-breaking magic is the rare and dangerous stuff of stories, but many people know one or two minor rituals. The 'dungeons' are dark alleyways and lonely roads, the 'monsters' are your neighbours, family, even your own self. Midian has been referred to as an ideological dystopia. Its darkly reflective surface obscures an even darker core where terror, violence, and inhumanity hide. It's gritty, cold-hearted, depressing, and spooky. Midian is a sad and scary place to live.

While Midian traditionally uses an Immersive Game World to encourage inter-linked Midian campaigns and a constantly evovling game world, the Dark Horror Campaign is intentially opting out. We are opting out in order to set the DHC into a devastating worldwide zombie apocalypse. The vast majority of all the sentient beings of Midian will fall victim to the Infectious Zombie Virus. Leaving few behind to survive, rebuild, and cleanse the world of a plague unlike anyone has seen before. With fewer people living in the world, Midian will devolve into an even darker place. Trust between survivors will be stretched beyond limits as supplies dwindle and dangers mounts.

The intended setting is about a one day trip to the nearest large city, in this case Citadel. Clipstone is a small farming village that may offer the players choices to their situation. Some survivors may want to fortify and hunker down in Clipstone, others may want to head to Citadel, and yet others may want to roam, staying on the move. The Copper Kettle, is the local Inn & Pub. It is run by Aderyn Meyrick & Aleida Maier, the Innkeeper and Barkeep respectively. The Copper Kettle gets its name from the large copper still and kettles used in distilling and brewing the house Ales and Spirits.