Steal the Life's Warmth

Steal the Life's Warmth Mystic Basic 200 hours

Your very touch may rob the living of their vital essence. Undead, even a freshly-fed Vampire, and those not possessing a proper fleshly body—including many not native to this world—are immune to this spell. Despite the cold-feeling touch, damage is necromantic rather than thermal. Each successful touch causes one point of fatigue unless a saving throw vs. necromancy is made at a 16 or higher. This spell causes double fatigue damage to Killian, Firps, and all Fae except Hobgoblins.