Cry of the Blood

Cry of the Blood

Mystic

Basic

400 hours

Requires: Blood-bonding Ritual

This is an extension of the Blood-bonding Ritual. It allows the recipients to experience each other's extreme duress. In effect, any injury causing more than five points of damage, more than one-fourth of their maximum hit points, or when either person exceeds their hit point capacity, invokes the magic. The other half of the bond does not suffer to the same degree: no damage, fatigue, or shock occurs. When one of these occasions occur, or upon death, that person knows the rough direction and distance to their pair, and has a vague idea of the situation. For example, if someone is beset by Dwarven bandits and is injured for seven points of damage, their bonded partner will know that they are somewhere on the other side of the mountain, and being attacked in force.