Board Thread:Midian Ideas/@comment-24343857-20131227034246

So here's a character option I have been working on. Although I have rolled the chracter, she has not been play tested yet. Let me know what you guys think and any ideas are welcome. ~HIX

The Hobgoblin Enclave has fallen. The clans scatter to survive with only a stalwart few remaining behind too eek out a living among the ruins. As with many culture when the men have been beaten the women rise. As fierce and loyal as their counterparts, a collective of six female hobgoblins made a pact with an Extrinsic Sorcerer (note: I am envisioning a geneticist) for the continuation of their proud species.

In return for favors to be granted upon his request, and we can only presume his twisted pleasure, the sorcerer manipulated the genetic structure of the female offspring, these traits are only transmitted with XX chromosomes shared with the original collective (male offspring are standard hobgoblins but can carry the recessive gene) the following:

Roll 1D6 twice to determine how many gargoyle traits manifest. Pick the best result. Choose from the following:
 * Smooth, cold, granite skin (+2 Armor Class, +3 Damage Reduction)
 * Augmented Hearing
 * Augmented Sight: Including Thermal Vision (40ft)
 * Talons (1D4 + strength damage)
 * Wings: because of their dense nature the wings, regardless of size, act purely as a defensive measure from falling from great heights, you cannot fly. (Instinctive Master Level Breakfall)
 * Traits: Hard to Kill. You may also select three from the following list of traits: Distinctive (Appearance), Fierce (Appearance), Grounded, Healthy (Stamina), Light Sleeper (Awareness), Natural Warrior, Remorseless, Stupidly Brave, or Tough.

Hunter: low-light vision; retest on hearing-related Awareness checks, & can hear beyond the Human range; can sit still & quiet for long periods

Susceptible to Magic: does not apply to psionics; -3 on magic saving throws; mystic effects that target them directly (not area or group effect) last twice as long

Intense Nationalistic Pride: free retest against forced betrayal of the Hobgoblin people (or Olde Empire), or being enslaved; these warriors do not question the orders of their superiors often.

Standard Hobgoblin Max Hit Point Capacity (1D8+2).

Player character Hobgoblins must be from the Juran Tribe.  