Board Thread:Midian Ideas/@comment-24302820-20170203061140/@comment-4701109-20170206014228

It seems kind of obvious, almost like you left this one for me to say:

A Company of Werewolves: It is difficult to openly play a werewolf, they are nearly universally despised. They struggle some of the same draw backs as playing a vampire because of the fear and hate that they can generate. This group would need a pregame coordination between players because werewolves are restricted to humans only and they require some extra bookkeeping along the way. This is likely not the best group for a bunch of new players. As a gaming group this could be a great campaign, a company of werewolves could travel light and move quickly cross country. Also there are a number of great gaming mechanics from famine that rarely gets used but would be vital in a Werewolf Company.