Thaumaturgic Circle

Thaumaturgic Circle  Mystic  Proficiency [Stamina]   Requires: Master Magic Lore and any two other summoning or protection circles    300 hours

Technically this is a protection circle. In practice however, this is used only for summoning rituals. A thaumaturgic circle is the best place to stand during a summoning. This is especially true in case something goes wrong. A thaumaturgic circle is simply an icosohedral triangle inscribed within an even circle. The materials used to make it are not important, as long as they are not mixed. That is, you can draw this in the dirt with your finger, but it has to be the same finger, and the same dirt, for the whole thing. The entire circle and all three lines of the triangle must be carved or drawn uninterrupted, in one motion, using perfectly straight or perfectly circular lines, and painstakingly slow. A proper thaumaturgic circle takes about three hours to create. Though the end result looks like something that any first-level idiot apprentice wizard could make, it must be done correctly and with great care.

The results of a well-made thaumaturgic circle are simple but impressive. Any being that has been summoned or conjured, and all Extrinsics are restricted from entering the circle, or affecting anyone inside of it. Each attempt to reach in, cast a spell against, or even throw something at, must succeed in a saving throw against the result of the circle maker's skill check. For example, if the wizard has three levels of this skill, and a +2 bonus from a high Stamina, she adds five to the number rolled--in this example, sixteen--for a total of 21. This 21 is the number any summoned being must overcome each and every time it attacks the thaumaturgic circle. Should one of these saving throws fail, you don't get any additional tries. There are no -2 retest penalties or anything. It is now a lifetime restriction against that particular circle. If an Entity's true name is known, it may be drawn between the triangle and edge of the circle. Using a true name means that there are no saving throws possible. It is now absolute proof against that being, but wholly ineffective against all others. Up to three true names can be used in the same thaumaturgic circle.