Witchdoctor

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Requirements:

Willpower: 12

Must have teacher or workbooks

Training Time: 6 months minimum study

2 months field training on herbalism and fungal lore

4 months training and bonding with pet familiar

Double if self taught

Features and bonuses:

Workbook or spellbook, mortar and pestle, brewing kettle

Bonus contact-mentor or if self-taught possibility of undiscovered secrets in reference books

May choose a pet familiar (check with the Game Master for wildlife indigenous to your area.)

Any wounded you tend to heals in half the normal time while the salves and herbs are in effect

Bonus backgrounds and traits:

Naturalist background

Animal bonding and pet friend traits: This is the pet you start out with

Heightened smell or heightened taste (your choice)

Prophecy trait



Skills
Animal Lore I

Animal Training apprentice (same type as your pet)

Arcane Symbols apprentice

Aura Perception apprentice

First-Aid

Fungal Lore I

Herbalism I

Meditation

Astronomy apprentice

Meteorology apprentice

Pyromancy I

Teaching I


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Level bonuses
 +1 to all mystical proficiencies +3 saving throw vs all magics Additional lore skill Title: Herbalist +3 save vs ingested poisons Now able to communicate with one type of animal besides pet friend Status: Earthy; +1 Speed +2 Awareness Title: Prophet; choose two more mystical skills</li> Double effect for all mystical skills; And now for any wounded you tend to, it only takes ⅓ their healing time while salves and herbs are in effect</li> 8 attribute points to spread among, Willpower, Knowledge, &/or Awareness</li> Choose another type of animal to communicate with</li> Title: Beast trainer; may now have two animal familiars</li> +2 all mental attributes; Status: Knowledgable</li> Any wounded you tend to, it know only takes ¼ of their regular heal time while salves and teas are in effect</li> Title: Shaman; +6 save vs poisons ingested or otherwise</li> Speak with four types of animals</li> Can now have three pet familiars</li> Effect of all mystical skills now x10 instead of doubled</li> </ol> Per additional level: +1 all mystical proficiencies


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