Hucking

Hucking

Martial

Proficiency

400 hours

Requires: Any two thrown Ranged Weapon skills

Counts as two skills at character creation (per level)

You can throw anything that you can lift: people, goldfish, arrows, sides of beef, beer mugs, very small pieces of bread, anything. Items weighing about a pound or less have a range increment equal to one yard per point of Strength. Objects weighing up to ten pounds have a range increment of one foot per point. From ten to one hundred pounds divides that distance in half. Anything heavier again drops the unit used, to an inch per point of Strength. Remember that thrown items have a maximum distance of five range increments. Hucked items cause 1D4 damage up to twenty pounds. From twenty to fifty pounds this damage is 1D4+1. Fifty pound objects and heavier do 1D6 damage per fifty pounds. Damage may instead be estimated from a comperable melee weapon; e.g. a thrown hair brush would do damage as a sap, or 1D4 hit points. As with most attacks, this is in addition to bonus (or penalty) damage due to Strength. If the missile used is living or otherwise fragile it takes just as much damage as it dealt. Sentient and conscious projectiles do get a save against crushing to take half damage just as though they were falling down rather than hurtling sideways. A successful save does not mitigate damage dealt to the target, however.