Board Thread:Midian Ideas/@comment-24302820-20140704031042

Cloak of Shadowhold: Inky satin lines this black suede leather cloak. The wearer can store items within it, via an extradimensional space. Any stored item can be retrieved by simply thinking about the item while reaching within. Both the storage and retrieval take an act of will on th part of the wearer. No one else can access anything, nor can an item be accidentally swallowed. An attacker stabbing the side of the wearer will still strike flesh. Living things cannot be stored; this prevents the wearer from being accidentally taken into the cloak.

Horn of Awakening the Dead: This hornpipe is engraved with dozens of names spiralling along it. When blown, the horn summons up to two dozen warriors from beyond the grave. These fighters are filled with a killing rage, but are prevented from harming the summoner in any way. Rather, they are forced into service by the blower. Allies of the summoner may not be so lucky, they might possibly be 'accidentally' struck. The conjured dead appear nearly instantly, emerging from the ground in seconds. They are armed and armoured, and appear in various states of decay or disrepair; none of this hampers their fighting ability in any way. Use the statistics for fastburn todesracher zombies, with the fighting skills that they had in life (defaulting to a menace level of XII). There is a danger in blowing the horn. A saving throw against necromancy must be made with a target value of 18 or the blower's name is appended to the list of warriors. After death, he or she becomes one of the summoned. Three failed save attempts in a row will kill the would-be summoner instantly. 