Talk:Mind Mage

Needs reworking
As it stands now, mind mages kind of suck. I'm not talking about power level—being a full-blown psychic is potentially quite powerful—but rather that the current work-up is kind of half-assed. It's bad design, at least right now. There are ideas there that can readily be reworked, but this tradition is disjointed and, frankly not very good. It's poor execution on my part. So, I'd really like to rework it, I just haven't yet found the proper inspiration to do so.

One idea is to make this a separate class, rather than a magical tradition. I rather like the idea of a wizard specialising in psionics, but perhaps there is adequate room for both a tradition and a class. The mind mage tradition can be focused more on divination and the scholarly pursuit of parapsychology, with some strong practical applications derived from classic sorcery mixed with psychic power. A psionic class can be the more physical variant, with psychokinetic gifts taking the fore. Or, we could do this the other way around, with mind mages being the one killing you with their brain, and psychics using their natural gifts and empathy.

Any opinions on this matter?

That's just the tip of the iceberg, and a necessary first step. While some of the skills and abilities currently in the mind mage write-up might still find a home somewhere, things like Alter Attire don't need to be a core skill. Once things get finalised here (whether one class/tradition or two, then a rewrite) we can start tackling the telepath codicil meant to stack atop this one.
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