Dark Fantasy Core Set/Classes

Classes:
Classes are more than just collections of skills & bonuses, and they are more than merely a job description: a character class is a way of life. Classes are optional. A character may take as many classes at first level as he or she qualifies for and can afford in skill points. Skill points are based on Knowledge. With each level gained, the character must choose one class to advance.

There are more classes than these, and new ones may be readily made. To create a new class, compile the requisite skills as for a skill suite, and determine the time to learn and the cost in skill points. Remember that some of the initial training time is early learning for level advancements. Next, decide on any possible additional requirements or bonuses. Finally, create level advancements.

Virtual classes: when a character has all of the skills, requirements, and bonuses (acquired through other means) of a class, he or she may be said to have that class virtually. This means the character may advance the virtual class when going up in level.

Apprentice Wizard:
A person who has studied and practices magic.

Martial Artist:
A practioner of martial arts.

Rogue:
The rogue's focus is often on finesse over raw strength, making them use wit and traps before direct confrontation in a fight, adept at picking locks, disarming and laying traps, use stealth and other unconventional approaches to accomplishing their goals.

Scout: Kingdom
A soldier sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements.

Soldier: Kingdom
A person of military skill or experience.

Syndic:
One appointed to represent a corporation, university, or other organization in business transactions.