Board Thread:Midian Ideas/@comment-24302820-20140817221057

Currently, the combat engine for the Midian Dark Fantasy Roleplaying Game gives a parry bonus equal to the skill level. The logic here is that attacking a weapon (which is kind of what a parry is) and attacking a body get the same bonus. This models fencing pretty well, in that you have lots of parries before a successful strike.

However, I was wondering if this should be altered. We could cut the parry bonus in half. The logic is that the number of parries and the bonus to parry would then be the same. This would make it easier for new players to remember, in theory, at least. It would also speed up combat. With highly skilled combatants, or just those fighters who are close matches, combat often becomes a matter of who rolls the first critical (success or failure). Fights would become more cinematic this way, but at the expense of a bit of realism.

What do you think? 