Sword-Catch

Sword-Catch Martial Proficiency 200 hours Double learning difficulty This impressive feat allows you to catch your enemies weapon as a parry. Use this skill in place of the normal parry roll—parry bonuses don't add in to this skill roll unless the Game Master expressly allows them on a point-by-point basis. Using this skill requires one hand free for smashing and most piercing weapons, and both hands free for anything with an edge (including all hacking weapons). As with any parry, you must roll higher than your opponent's attack roll. Intuitive Reflexes skill adds a +2 bonus to the skill roll but Catch does not (but it does look impressive as hell when you catch everything used against you). Smashing weapons are harder to catch, -2 penalty. Once you have hold of your opponent's weapon, you each make a contested Strength challenge. You get to add in your skill level, and anyone who uses both hands gets a +4 to their effective Strength. If your opponent wins, he or she has wrested it free from your grip. If you win, your opponent loses the weapon. This challenge uses up one action—more if you both tie: the contest continues for the next round.