Apprentice Wizard

Apprentice wizards have the potential to become some of the most powerful figures amongst all the kingdoms. It is fortunate for most folk that the long hours of study required tend to make for poor people skills; many mages prefer to seclude themselves away and guard their secrets jealously. Years of discipline hone the young apprentice's mind into a powerful Archmage. Many wizards also belong to a magical tradition that grants them additional abilities—these will be detailed in later supplements. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%" Skill cost: 8 + tradition cost
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Requirements:

Minimum Willpower: 13

Literacy

Must have teacher or workbook(s)

Training time: 6 months minimum study

Double if self-taught

Indefinite apprenticeship

Bonus equipment: workbook, also called spellbook, or book of shadows

Bonus contact—mentor

Or (if self-taught) possibility of undiscovered secrets in reference books



Skills
Divination I—pick one

Glyph Writing

Hypnosis I

Lesser Protection Circle I

Magic Lore/Principles of Magic apprentice

Mathematics apprentice

Meditation

Speak (language) apprentice—pick one

The Art of the Deal


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Level bonuses
 +1 to all mystical proficiencies +3 saving throws vs. all magic Additional 2 lore skills Title: Wizard Increase Principles of Magic skill to master; +3 to saving throws vs. mental attacks & physical magic Gain 1 psionic trait or skill Status: Feared; +3 Willpower Title: Magus; Cross-training: select additional tradition</li> Double effect for all mystical skills</li> 8 attribute points to spread among: Willpower, Knowledge, &/or Awareness</li> Gain supernatural trait</li> Title: Grand Wizard; +4 reputation</li> +2 all mental attributes; Status: Powerful</li> Cross-training: gain additional magical tradition</li> Title: Archmage</li> Effect of all mystical skills now x10 instead of doubled</li> </ol>

Per additional level: +1 all mystical proficiencies
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