Chemical Distraction

Chemical Distraction Mystic Basic 200 hours Requires: Alchemy This unique chemical formula works on the principle that smells are more strongly connected to memory than are other senses. Some scents, such as the smell of fresh pears, have the ability to slap someone back to their childhood. By using alchemical processes, you increase the effect that those odours can have. You may use these formulae in grenade form (vial that bursts and affects all within a room—about 20—30 feet depending on wind), or you may apply this to your person (affects anyone within melee range—about 5—10 feet). Those exposed to this chemical must make a saving throw against magic (against a 14 + your character level) to avoid the effects. Those failing the save are overwhelmed by their memories—effectively stunned or surprised for one round—and even those that succeed suffer from a -3 on their next initiative roll. This only works once per encounter, as people quickly develop a resistance. For the same reason, you are immune to your own formulae, but are still affected by another alchemist's chemical distraction. Those with the Olfactory Flashbacks trait are at -4 to their save.