Talk:Blues Musician

Are all of the reputation bumps just to guarantee a minimum, or is this something we could beef up?
 * <span style="background-image: -o-linear-gradient(left, silver, black); background:-webkit-gradient(linear, left top, right top, from(silver), to(black)); background:-moz-linear-gradient(left, darkred, silver, black, black); color:blue; border:4px ridge; border-color:red black black red; border-radius:10em 2em 2em 0em; text-shadow: -22px -9px 15px yellow, 0px -1px 2px rgb(255, 255, 0), 0px -3px 3px rgb(255, 204, 0), 0px -5px 4px rgb(255, 153, 0), -2px -7px 5px rgb(255, 102, 0), -2px -9px 6px rgb(255, 51, 0), -3px -11px 7px rgb(255, 0, 0); " >    ————Golgotha—Kinslayer— &#9760; || || || ||

Reflecting on the class, I would say the reputations bumps were intended to make sure the great (high level) Blues Musicians would become well known. I'm not sure if that is really what it amounts to. I think they may need more bumps and maybe a mechanic that would generate a following or fan base.

The fan base stuff can be done with the additions to contacts with the relationship chapter for Conquest. We could trim the level bonuses with a mechanic stolen from the syndic class: double the reputation gain from levels. On a related note, were the bumps meant to start at 1 or at 2? I placed the Blues name in the first block as it was listed as a first-level ability. If it's meant to be gained at second level, that's an easy fix.
 * <span style="background-image: -o-linear-gradient(left, silver, black); background:-webkit-gradient(linear, left top, right top, from(silver), to(black)); background:-moz-linear-gradient(left, darkred, silver, black, black); color:blue; border:4px ridge; border-color:red black black red; border-radius:10em 2em 2em 0em; text-shadow: -22px -9px 15px yellow, 0px -1px 2px rgb(255, 255, 0), 0px -3px 3px rgb(255, 204, 0), 0px -5px 4px rgb(255, 153, 0), -2px -7px 5px rgb(255, 102, 0), -2px -9px 6px rgb(255, 51, 0), -3px -11px 7px rgb(255, 0, 0); " >    ————Golgotha—Kinslayer— &#9760; || || || ||