Wits

Wits is how fast your brain works. Being quick-witted keeps you on your toes in social situations as well as alive in combat. This is used for skills that require you to think fast and adds to initiative rolls in combat. Normally the defender wins ties in combat—unless the attacker has a sufficiently high Wits score, in which case he or she successfully attacks in the event of a tie. This doesn't apply if the defender also has a Wits of 14 or higher, in which case the two Wins Defence Ties benefits cancel each other and the defender again wins the tie. Interrupts can be used even if the character was surprised or otherwise would lose initiative. Wits is can also be used for learning new skills. "Take charge of the situation. If you can't talk your way out of something—get in the first shot."

- Chellew the glib, Human bard (deceased)