Rattlin' Bones

Rattlin' Bones Mystic Basic 200 hours

This sorcerous magic evokes large convulsions in osseous tissue (bones). When used on dead, dry bones, this spell shakes, rattles, (but not rolls—"rolling bones" is dice) the affected skeleton or other bone. Skulls wiggle, teeth chatter, and bones knock together; this is rather spooky, especially when unexpected, or there are no visible means of movement. In this instance, the bones rattle for several seconds. When used on a living victim, there is a saving throw against physical/necromantic magic at a 16 or better—failure causes a momentary convulsion. The effect on the living is far shorter than when used for the audio horror effect—the victim loses 1D6 from their initiative roll—living muscle can regain control over the necromantic animation of its own bones. Rattlin' Bones is an incredibly simple sorcery to perform—the necromancer need only have line-of-sight & wriggle her fingers to cause the effect—this is done at no initiative penalty to the necromancer. The initiative penalty suffered by a victim takes place immediately, and can cause an attack or other action to be lost.