Call to Arms

Call to Arms Social Apprentice 90 hours This howl allows you to summon your company and allies. Those hearing and understanding this howl (based on skill level) know who the caller is, approximate distance and direction, and whether the howl is for battle or an emergency. An apprentice is able to howl to one mile, alerting her company to her need. A journeyman can call out to three miles for his allies and all Lycanthropes with a request for aid. The master's howl can be heard for ten miles, and she can determine exactly who may understand the call—others hearing merely a wolf's cry.