Unique Curse

Unique Curse Mystic Apprentice 800 hours Double learning difficulty Requires: at least 10 other curse spells

You are able to create a curse specific to the victim, circumstances, and the offence against you. However, no curse may ever be repeated by the caster—they must remain unique. Unlike most curses, the unique curse must have a stated effect—directly to the recipient—rather than a just general curse. An apprentice can cause a minor inconvenience or embarrassment; a journeyman can curse someone for injury or illness; while a master can cause lasting complications, even fatal ones. Curses do not force events, but rather subtilely guide probability towards a harmful end. The saving throw—and exact results—of a unique curse are up to the Game Master, based upon how creative, just, appropriate, comedic, lacking cheese, or other factors. Thus someone who changes a single word for each curse, or who tosses this spell about lightly, may see saving throws in the single digits, and with limited success. However, someone who only uses this curse in the most appropriate, justified, needed, and creative manner, may see sweeping effects with saving throws of much higher numbers.