User blog comment:GolgothaKinslayer/Major mechanical additions/@comment-24302820-20171119055352

I forgot to mention a few things. One is that mass battles can be resolved very quickly--as in a single dice challenge--by using the Savagery of the two generals or dominions. Using the drill-down options, you can instead use Savagery for additional benefits on the battlefield, if you prefer to play out your fights in a wargame. We are also working on ways to quickly generate different types and sizes of dominions, with the accompanying chancellors controlling the various focus areas, without having to generate complete characters for those roles. Furthermore, all of this is cross-compatible, with lots of optional guidelines you can use or not, to get the game play you prefer.

The combat efficiency system will be unveiled in War: the Red Horse alongside simple dominion management systems (mostly letting you field your forces without worrying about things like taxes) and the full dominion/cabal system will be a part of Conquest:  the White Horse with a simple system for quick battles. The reason for this is so that players and Game Masters can more easily go right to the parts of the system that they want, without worrying about added complexity unless they want it.