Alpha Packmaster

The alpha is the ruling leader of a wolf pack. The alpha packmaster is the dominant warrior of a Lycanthrope company, skilled in the arts of combat as well as the skills of a natural leader. Additionally, the packmaster develops his or her innate supernatural abilities into a finely honed killing machine. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%" Skill cost: 14
 * - style="vertical-align:top;"
 * style="background:dimgray; width:50%" |

Requirements:

Changing folk only

Minimum Personality: 14

Minimum Willpower: 12

Either Strength or Stamina—in Human form—of 13+

Training time: 6 months

Features and bonuses:

+1D6 hit points

I.P.B.S. points equal to class level

Understand canines—not speech, but basic understanding (i.e. danger, personal howls)

Add class level to social skills when dealing with other Lycanthropes

Considered a supernatural creature



Skills
Animal Lore I

Body Check apprentice

Brawling I

Culture (Changing Folk)

Glare I or Intimidation I

Hiding I

Hunting I

Power Block

Public Speaking apprentice

Running

Superstitions: choose 2

Survival (select one home terrain) I

Tactics

Tailing I

Take It Like A Man I

Tracking I

Travel Sense I


 * colspan=2 |
 * colspan=2 |

Level bonuses
 Regenerate 1 hit point per hour Status: Warrior; +1 to attacks with natural weapons; +1D6 maximum hit point capacity Darksight: can see in darkness, smoke, fog, and magical blindness; regenerate 1 hit point per 10 minutes Status: Named, gains a 'Name of Valour' during a tribal ceremony, this is a major event in an alpha packmaster's life; Supernatural Strength +2 to initiative; regrowth of limbs and organs, takes about 1 week Sprint: add 30 to Speed for one round, once per battle Toughness x2 trait; regenerate 1 hit point per minute Psychic scents: can use the Tracking skill even when no tracks may be left</li> Status: Acknowledged, you are now a leader among your people; regenerate 1 life point per hour</li> Thermal vision: can see heat</li> +1D8 hit points; regenerate 1 life point per 10 minutes</li> Double jumping distances</li> Control canines: they can understand your commands & treat you as their pack leader; status: Dominant</li> +2 initiative; +2 to attacks and damage; regenerate 1 life point per minute</li> Berserker background; status: Enraged; +1D8 hit points</li> +3 to all physical attributes</li> Charm Lycanthropes: they must make a saving throw vs ½ your class level, or treat you as their leader</li> </ol> Per additional level: +1 life point

Per additional even level: +1 to all martial proficiencies
 * }