Board Thread:Midian Ideas/@comment-4701109-20140318230548

Skill Suite Proficiency Cost: 7 skill points (reduced from 14) 650 Hours (reduced from 1250)

Includes all Howls from Famine.

Call to Arms  Apprentice   This howl allows you to summon your company and allies. Those hearing & understanding this howl (based on skill level) know who the caller is, approximate distance & direction, & whether the howl is for battle or an emergency. An apprentice is able to howl to one mile, alerting her company to her need. A journeyman can call out to 3 miles for his allies & all Lycanthropes with a request for aid. The master's howl can be heard for 10 miles, and she can determine exactly who may understand the call—others hearing merely a wolf's cry.

Claimant Howl  This howl announces that a given area belongs to you and/or your company.

Cry of Panic  Martial   This mournful howl lowers specific resistances and the armour class of your opponenet. A successful contest between your Personality and their Willpower divides their specific resistances—such as stabbing, fire, or crushing—by 20%, and lowers their armour class by -2. This howl sends chills up their spine, reducing their ability to passively defend themselves. This skill affects a all opponents within a reasonably close range—inside the same room or about 30 feet away.

Fearful Howl  Martial   Proficiency   Counts as 2 skills at character creation   The fearful howl stuns enemies if they fail a saving throw vs. intimidation at a 10 + the skill level. All enemies within close hearing range (about 300 yards) are affected, as are allies that have not yet grown accustomed to the use of this ability. Stunning the enemies in this manner acts as a surprise round, & may be used once per battle.

Howl of Glory  This howl is used to glorify the actions of a member of your company. The heroic deeds are sent onto the winds, & the other Changing Folk who hear repeat it to others further away. In this manner the outstanding deeds are made known across the land.

Howl of Moons' Passing  Used to alert other companies of a pending disaster. Severe weather, approaching armies, and fire, all are considered dire times ahead.

Howl of Sorrow  Used when a member of the company is slain. All who hear this mournful cry are made aware of the pain & grief of loss. Those responsible for the death will feel some remorse upon hearing the howl.

Howl of the Hunt  Traditional company howl to signify a great hunt; used both before & after.

Hunted Dreams  Mystic   Often used for unmeted justice, this howl—when heard by its intended sleeping victim—causes nightmares where he or she is being chased & hunted by unseen assailants. The victim may possibly awake with cold sweats (if the howling still continues, this may clue the victim in as to who is responsible). The loss of sleep causes one fatigue point for every half-hour of nightmares. The victim receives a saving throw at 14 or better.

Juno's Mastery  60 hours   Your howls extend for miles; increase all ranges by tenfold.

Luna's Invitation  This howl is used to announce a general meeting, that an area is open to all, or simply an excuse to get together.

Taunting Bark  By goading your opponent, and keeping him or her off balance mentally, you are able to lower their attack and parry bonuses by -3; this effect lasts until the end of the round in which you attack your prey. This affects a single enemy within melee range. This skill is best when used as part of tactical combat with allies, as the penalties your opponent suffer last until you stop using this bark in order to attack; you may continue to taunt your opponent while your allies attack, however.

Warning Bark Proficiency [Awareness] 200 hours  This skill increases the advantage of pack tactics; Warning Bark gives packmates +1 to armour class (yes, stackable for each one who uses this skill) for the round on successful skill check.  