Board Thread:Midian Ideas/@comment-4701109-20150418230328

Mystic Proficiancy 500 Hours Requires: Blacksmith + (Lunaruen or Alchemy) + the skill to be enchanted

The Mage can forge metal objects and enchant them with a skill, or potentially several skills, that they know in order to create mystic items. This is a very difficult process because the item must be both correctly forged and correctly enchanted, at the same time. The target role will always be of 18 or higher to successfully enchant, GMs decided difficulty based on number of skills being enchanted, level of expertise of skill being enchanted, and potential outcome. Recommendation: Base difficulty of 18 for one skill, add 2 difficulty per additional skill, and consider potential outcome of the object (GM fiat).

Making the roll: stack the 1D20 skill roll plus the Metaltheurgy skill, plus the blacksmith apprenticeship skill, plus the Mystic Apprenticeship being used, either Lunaruen or Alchemy. If successful the forged object will be enchant with the skill or skills intended by the Mage at the level that the mage has the skill.

Designer Notes: The actual mystic effect to be discussed between Player & GM and determined by the GM to fit the campaign and level of magic/mystic items. 