User blog comment:GolgothaKinslayer/This is the crap my brain goes through/@comment-24302820-20140817221613

I'm now wondering if I should touch upon this subject again. Damage from falls is currently pretty granular. Specifically, falls from very short distances are perhaps more catastrophic than they should be. I don't yet know how I'm wanting to do the numbers, but falls under ten feet could be broken down into further categories. After all, people fall down all the time without any real injury, except maybe to their pride.

One simple method would be to allow a second automatic saving throw for those very short distances. Each save would cut the damage by half; making both checks eliminates the damage altogether. I could add a further permutation by making the distance for these falls only applicable to two yards or less. Furthermore, the second saving throw wouldn't apply to being forced downward. That is, if you are thrown by an assailant you would only get the single roll.