Board Thread:General Discussion/@comment-24302820-20170111200900/@comment-24302820-20170114132607

160 frelling cities.

That's my starting number. The actual number of trading cities should really be more than twice this. I still need to generate the actual trade value for each city (concatenating the population of each city, along with its capacity for trade via docks, harbours, trade fairs, and the like) which will determine how far away a given city may trade. In addition, I need to determine exactly what it is that each city exports and imports, which will in turn modify the trade routes accordingly. Once this is all worked out, then we can generate individual price lists for every city, as well as separate price lists for the surrounding areas. I've pretty much already worked out the ways to handle all of this, it's just quite a lot of work to create it all.

Once this is all done, I'll essentially have a giant mercantile database. This can be used not only to figure out exactly how much it costs to buy Andalish armour in the Principality of Malachai, but also be a ready resource for player-character merchants to ply the seas, set up cross-continent caravans, export their alchemical candy, or hire mercenaries from around the globe for nation-conquering purposes.