Grasping Hands

Grasping Hands 

Mystic

Proficiency [Willpower]

180 hours

Whenever this necromantic sorcery is cast, pairs of spectral skeletal hands rise from the ground and hold each target in place for 1D4 rounds. The Grasping Hands automatically hit, and each has a strength score and maximum hit point capacity equal to the result of the skill check. The ground to be affected must be prepared by the necromancer beforehand—this takes at least two minutes while bone powder and fragments are sprinkled about the area. Summoning the Grasping Hands takes only one round.