Board Thread:Midian Ideas/@comment-4701109-20150103214101/@comment-24298986-20150107010820

I just got done typing an addendum to my initial idea post and fat fingered myself into navigating away from the page...lost. Do over.

To clarify the random advancement table concpet, my initial idea for the use of this table was this:  I would roll up a 1st level character, then roll against the random advancement table to determine what skill bumps, reputation, backgrounds etc I will add to my character to bring it up to level 10/11 development. I thought it more fitting to have that development randomized because the player character cannot predict what they would have encountered and how they may have developed, to some degree at least. It also saves the GM from the petitioning issue of determining what the advanced character skill bumps would have been as well.

I know that some may just "roll" several characters in order to get the best outcome, in response that I would propose that a rule for advanced campaign play would be to perform a singular random advancement table roll at the gaming session, infront of the GM. I know that may sound strict or what not, but with the degree of "gamesmanship" that occurs with the current character creation, I would think that PCs could stand to deal with at least some form of randomness and unpredictability.