Spirit animal

These are the archetypical prime animals forming a sort of nature's pantheon. This isn't a bear, the ghost of some fuzzy beast that died after eating too much garbage, this is Bear, the wise and strong spiritual mold from which all bears are made.

These abilities are class features of the spirit hunters and rovers. One must first be attuned to a given animal guide. Single actions are just that: brief bursts of power. Extended activities last for one encounter/scene up to an hour, unless otherwise noted. To use extended activities one round must first be spent to center oneself.

Bass

Permanent bonus: Swimming journeyman

Single action: Salmon Leap skill

Extended activity: Hold breath twice as long

Bear

Permanent bonus: +1 Strength

Single action: +20 Strength; one round preparation, causes 2 points of fatigue

Extended activity: +4 Strength; 1D10 fatige at the end of the encounter

Cobra

Permanent bonus: Lightning Strike apprentice

Single action: Interrupt once per battle

Extended activity: Lie motionless for hours

Hawk

Permanent bonus: Heightened Sight trait

Single action: +20 Awareness; one round preparation, causes one point of fatigue

Extended activity: +4 Awareness; 1D6 fatigue at the end of the encounter

Mantis Shrimp

Permanent bonus: +1 Appearance

Single action: Plasma Fist:  1D4 damage with a range of 3 yards, usage causes two points of fatigue

Extended activity: See as many as a dozen primary colours, see into the ultraviolet (with an additional four primary colours), have six types of polarised vision simultaneously (including circular polarisation), have a range of vision of 270 degrees, trinocular vision (independently focusable per eye), have automatic colour filtration with multispectral sight, highly accurate rangefinding, and can do all of this at once. This causes headaches for brains not adapted for this overload (treat as 1D6 fatigue per minute, starting pretty much right away). On the other hand, your visual acuity is not altered: if you needed glasses before, you still need those same glasses while using this ability.

Owl

Permanent bonus: Cries in the Night I

Single action: Burst of perfect night sight, to you it's as though lit up with a bright flash, one/round and takes an action

Extended activity: Ignore fatigue all night and remove existing fatigue; 2D12 fatigue at dawn if used

Panda

Permanent bonus: +2 Appearance

Single action: Get all weepy and emo

Extended activity: Avoid sex, resist seduction, and generally go for entire minutes without even thinking about sex

Puma

Permanent bonus: +2 Speed

Single action: +40 Speed for one round; one round prep, causes one point of fatigue

Extended activity: +8 Speed; 1D8 fatigue at the end of the encounter

Wolf

Permanent bonus: Heightened Hearing trait

Single action: +20 Awareness; one round preparation, causes one point of fatigue

Extended activity: +4 Awareness; 1D6 fatigue at the end of the encounter