Catch

Catch Technical Proficiency [Agility] 100 hours You have good hands. Use this skill to catch baseballs, thrown weapons, even arrows. This skill only applies to non-resisting objects, i.e. hurling through the air not on their own power or still being held by someone. Relatively easy items—thrown stick or rock—are caught without penalty. Very easy items—a ball thrown so that you can catch it—will have a bonus of +3 or more. Dangerous items are much more difficult to successfully catch (without injury—just putting your hand in the way isn't that difficult). You suffer a -3 penalty to mildly dangerous items—thrown axes or spears, -7 for moderately dangerous—knives or spiked balls, -10 for fast-movers—arrows, and -20 for very dangerous items—bullets or siege weaponry. Catching a bullet in your teeth is at -30 to the roll. For an additional -3 both to catch and to hit, you can throw the weapon back without using an additional action. Damage is as though you had thrown the item, not with its additional power from a device, if any (such as a gun or bow). Use of this skill counts as an action, unless you have a high enough Wits to allow you to win initiative and defence ties or have the skill Intuitive Reflexes; in which case this would count as a parry. Using this skill (obviously, but needs to be stated here) requires at least one hand free.