Dark Fantasy Core Set/Syndic

Syndic:
One appointed to represent a corporation, university, or other organization in business transactions.

Requirements:

 * Mathematics skill


 * Minimum Personality: 12


 * Minimum Knowledge: 12

Training time:

 * 5 months; double if self-taught

Bonuses:

 * Special: Double the number of starting contacts
 * Special: Reputation increases by 2 per level rather than only one
 * Capital: 300 silver coins in cash; this is a loan for starting characters instead of a bonus

Skills:

 * Accounting Journeyman
 * Heraldry Apprentice
 * Public Speaking Apprentice
 * Boasting
 * Etiquette
 * Literacy
 * The Art of the Deal
 * Administration I
 * Bartering II
 * Diplomacy I

Level bonuses:
2: Can use Boasting for others; increase Mathematics to journeyman

3: Add the following skills: Appraisal, Eavesdropping, Operations, & Temptation

4: +3 Additional contacts: bureaucrat, cambist, fence, herald, loremaster, minstrel, noble, syndic, or travelling merchant

5: +2 to all class proficiencies

6: Status: Wealthy

7: Increase all class apprentice skills one level

8: Can use their increased Reputation gain class trait on others
 * Anyone hiring a Syndic who is of sufficient level (or everyone in the players' group) gains +2 reputation per level rather than only one, as normal. This takes place whenever they gain a level and is not retroactive.

9: If you possess the Scrounging skill, you may use it to scrounge-up needed people

10: Status: Wealthy x 2 (one additional)

11: +3 to saves & gains one free retest per day or game session for saving throws

12: +3 on all social proficiencies

13: Select any 2 statuses Per additional level: +2 to any social skill