Board Thread:Midian Ideas/@comment-24302820-20151004044419/@comment-4701109-20160411013633

I have no idea how loot wasn't already a skill.

I would favor a proficiency, here are some ideas:

1. If the items are the target, then allow for a bonus based on how long a player is willing to spend looting. This way given enough time even a PC with a low level proficiency can get all of the goods, as long as they have enough time.

2. Instead of the items being the target make it the amount of time it takes to loot an area. I know that there are limitations on how fast someone can loot a space, so maybe it would work as an apprenticeship.