Board Thread:Midian Q&A/@comment-24302820-20170202044339/@comment-24298986-20170206165236

I would tend to side with Kinslayer on this one, generically speaking. I recall playing Zeh (Scout/Rogue type) in my first game of Midian. Ranged attacks allow you to support combat but not necessarily have to deal with the nuances of close proximity melee combat. Also, understanding how to properly use skill stacking and descriptive combat to aid your chances of success in close proximity melee combat takes a some time. Players need experience just observing how it works in order for it to be more organic and not necessarily coached in via table talk meta-gaming. I think range style classes facilitate that more, assuming the rest of the PCs are diverse enough to make a relatively balanced crew.

Are there any true "support" classes documented in the Midian lexicon? I know there is the Scout, Mage, the various "Mancers". I have not seen what may be considered a "healer" class. I have had fellow players create healers under the Witchdoctor class or just assume to take/level healer related skills. As for a designated and deliberate "healer" class...is there one? I ask because that type of support class could be a low barrier to entry in terms of purpose and could include melee skills that allow the player to "hold up" in a fight.