Dread Warr​ior

The Dread Warriors are some of the fiercest opponents that most will ever have the misfortune to encounter. Originally developed from the (remnants of the) elite of the Old Empire, this special breed of fighter combines the pride and indomitable survival instinct of the Hobgoblins, with a nearly unbeatable stormtrooper fighting style. Learning from the past, these battlers practice with both horse and bow, as well as in negotiating skills. A force to be reckoned with either sweeping down on an opponent in a lightning fast strike, or in a social setting where their strong personalties dominate just as effectively. The Dread Warrior is the true elite of Hobgoblin pride.

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Requirements:

Minimum Stamina: 14

Minimum Strength: 12

Hobgoblins only

Training time: 9 months

Features and bonuses:

Bonus background: Accustomed to cold

+1D8 maximum hit point capacity

Bonus equipment:

Trophy sash, colour appropriate to tribe

One free normal weapon



Skills
Alertness I

Bartering I

Body Check apprentice

Bow Maintenance

Conversational Dominance I

Dodge I

Epics apprentice

Horsemanship: Cavalry and Grooming apprentice

Hunting I

Insults I

Intimidation I

Land Navigation I

Melee Weapon (mass) II

Military History apprentice

Mounted Leap

Power Block

Ranged Weapon (bow) I Select one additional Weapon proficiency I

Shepard suite apprentice

Superstitions (select 2)

Survival (select one: Arctic, Mountain, or Steppe) I

Take It Like A Man II

Walking I

Weapon Maintenance-Heavy Metal


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Level bonuses
 Status: Warrior; +3 maximum hit point capacity +2 to all weapon proficiencies +4 to cause fear and intimidation; +3 maximum hit point capacity Status: Warrior x2 (one additional) Double damage when ambushing Status: Dominant; +3 maximum life point capacity +1D6 maximum hit point capacity; +1 maximum life point capacity No-Scream: retest against pain, and interrogation</li> Immunity to fear; +1 maximum life point capacity</li> Status: Feared; +3 maximum hit point capacity; +1 maximum life point capacity</li> Upgrade all martial skills two levels</li> 10% damage resistance to one damage type: fire, hacking, smashing, or stabbing</li> +1D6 maximum hit point capacity</li> Dread Gaze: it is obvious to all who see your eyes that you are a fierce opponent</li> Vengeance: Voluntarily take life point damage to cause double that damage—in life points—to an opponent. This is combined with an attack, with all damage going against your enemy's life points. You do not suffer shock or pain from this ability. If the attack fails, you still take the life points risked.</li> </ol> Each additional level: +1 maximum life points capacity

Each additional even level: +1 to all weapon proficiencies


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