Dark Fantasy Core Set/Giant

Giant:
Giants are 8 feet tall & well-muscled. Some have additional small bony growths & may have thickened knuckles (the better to hit with), vestigial horns or spikes. Despite their physique, Giants are Homo sapiens. They are found mostly in the Confederation & islands off the east coast of Northland. Giants are larger, stronger, faster, and smarter than their Human ancestors. Perhaps because of this, they are very individualistic, and have almost no sense of history or pride as a people. Giants lack a cultural identity. Sensory weakness is almost unknown among them (e.g. no nearsightedness) & they can see in half the light of normal Humans.

Average ability scores:
Appearance--8, Personality--9, Grace--7, Knowledge--13, Wits--12, Willpower--11, Agility--13, Stamina--14, Strength--15, Awareness--11, Speed--15, Common Sense--8.

Bonuses:
Tough: +2 to all saving throws; base Armour Class of 9; Tough x2 trait; reinforced bone structure

Born Warrior: double healing; ambidexterity; +2 punch damage; Violent & Warlike as Humans

Lack of Cultural Identity: native language must be Northern, Gobbley, or Dwarven; cut starting funds in half; can start with neither Aristocracy nor Nobility backgrounds

Giants are hard to put down and start with 1D12 hit points & +1 life points due to lust for life and killing rage.

Additional Backgrounds:
May select Berserker if desired

40% chance of being Bilingual (May select Northern and either Dwarf or Gobbley as native languages).