Board Thread:Midian Ideas/@comment-4701109-20150103214101/@comment-24302820-20150109192143

The lifepath idea would basically be a way to have plot-like events occur and be resolved, and all done so very quickly. One possible way would be to have a random event generator. These events would have an associated skill check, saving throw, or other mechanic to resolve. Success brings one event and failure another. Alternatively, different result ranges could have multiple options. The first drawback I can see is that a chart that's fair for one character is impossible for another, and ridiculously simple for a third. Multiple subcharts and modifiers could help with this (Add +2 on the Judicial chart for every time you've rolled on the Red Handed chart) but to make this satisfactory would involve an absurd amount of detail and tracking. It would be more difficult and involved than writing a game system in the first place.