Wrestling

Wrestling Martial Proficiency 400 hours This hand-to-hand martial art (yes, it is a martial art) involves making grappling attacks and maintaining holds. This is perhaps the most common hand-to-hand skill. Wrestling was invented by Humans during their pre-history, but both the Dwarves and Hobgoblins have come to love it. Training in this skill also includes the skills Breakfall, Grab Attack, Ground Fighting, and Pin.

Skill level I: Select 2 holds

 Select 1 joint lock Headbutt: 1D4 + Strength damage and can be used while grappling +2 bonus to maintain and escape from holds +3 on Agility checks to maintain balance Breakfree: can escape from multiple holds on a successful skill roll against an 18 Select either Closed Fist Style or Hand Parry +2 bonus to maintain and escape from holds One-hand flip—1D8 damage (no strength bonus); +1 to dodge</li> Tag-team: can simultaneously maintain as many grabs, holds, and locks, as logic will allow</li></ol>+1 to maintain and escape from holds per additional level