Rover

These arcane archers develop uncanny skill with the bow, so much so that it becomes a part of their very soul. Experienced rovers gain the ability to form bows and arrows from their own spiritual energy. Drawing upon their lifeforce often causes small cuts or scratches to appear on their bodies, especially on their arms and legs. (These do not cause shock.) Beware the ranger who is covered in bandages; they can kill your entire guild in a heartbeat.

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Requirements:

Agility 13

Awareness 10

Ranged Weapon (bow) II

Training time: Six months

Features and bonuses:

+1D8 maximum hit point capacity

Bonus traits: High Pain Tolerance, Minutiae (Awareness)



Skills
Increase Ranged weapon (bow) to IV

Alertness I

Analysis I -OR- Aura Perception apprentice

Bow Maintenance

Consume Mental Resources -OR- Dispel Magic

Cries in the Night I

Detect Gates -OR- Envision Spirits

Holistic Healing suite I

Meditation

Monet-Chuin lotus

Sewing apprentice

Shoot from the Hip I

Take It Like A Man I

Tracking I

Warbow


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Level bonuses
 Silver Cord: You can form a bowstring from your own ethereal essence. It is formed instantly, and strings itself while drawing the bow taught. Creating a Silver Cord causes a hit point of damage, and it may be dissolved with a thought. In all other respects it acts as a normal bowstring. Silver Cords last until broken, dissolved, or the spirit archer dies.  +3 to attack and damage with bows: +1D6 hit points Blood Arrow: The signature move of the spirit archer, Mystic Arrows are drawn from your own life's essence. Summoning one inflicts a point of damage. Creating and firing an arrow take an action each. Whether fired or not, Mystic Arrows only last less than a minute. The arrows are clearly magical constructs, being composed of a shimmering red translucence. In all other respects it acts as a normal arrow, either hunting or war.  Pick one Spirit animal Selfbow: Your talents have grown sufficiently so that you may create an entire shortbow out of your soul. It springs into being instantly in your hand, strung and ready. The Strength of the bow is equal to your own. Evoking an entire bow inflicts five points of damage on the Spirit Archer. The bow evaporates if it ever leaves your hand.  Statuses: Hunter and Mystical Drawcast: Your rapid-fire capabilities have increased. With a single action you may simultaneously create both bow and arrow out of your spirit. This ability allows you to simultaneously use Mystic Arrows with either Selfbow or Incorporation. That is, you can go from completely unarmed to an arrow sticking out of someone's eye in two actions.  +1D10 maximum hit point capacity</li> Incorporation: By this stage in their lives, most spirit archers have discovered—or had custom crafted—the perfect bow for them. Now you may have your special bow always at the ready. A three-day ritual allows you to bind your bow to your soul, a process which disintegrates the bow. You may reform it instantly—in your hand and ready—at the cost of inflicting two hit points. Unlike Selfbow, the Incorporated bow lasts until willed back into non-existence. </li> +3 to attack and double damage with bows; +1D6 hit points</li> Double Death: You can simultaneously create two or more Mystic Arrows. The only limits now on your ability are the number of hit points you are willing to take. The number you may fire—at once or in rapid succession—is still based on your other skills. Still, it looks quite impressive when you instantly conjure a few dozen arrows notched and ready. As an upgrade of Drawcast, you are now able to aim and fire at the same time you are conjuring, and you load your bow so quickly that your fingers are a blur. That is, you can shoot with every action, even if you began unarmed, regardless of if you are using Mystic Arrows or physical ones. </li> Statuses: Slayer and Feared; gain the I.P.B.S. trait</li> </ol> Per additional even-numbered level: +1 to attack and damage with bows

Per additional odd-numbered level: +1 to maximum hit point capacity


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