Mystic tattooist

At the intersection of rune magic and art is the mystic tattooist. These mages encode magic within ink. They have the ability to make a tattoo come to life, or to imprison objects and animals into the skin. Spells can be locked into a tattoo; its sorcerous power available with a touch.

Items formed from a magic tattoo, whether created out of mystic ink or released from the skin, have a subtle but distinct shimmer. They are clearly magical. While active, the tattoo itself also shares this slight shimmering effect.

One point of fatigue/stress is taken with the activation of any given magical tattoo. This is a small price to pay when the casting ritual involves only touching the tattoo for one round while concentrating.

Objects created by a mystic tattoo last for a dozen seconds (two rounds) when not in contact with a living or sentient being. Their maximum duration is one hour regardless. This applies to embedded objects as well; they return to the ink when the effect elapses. Animals and Entities created by powerful tattoos count as 'living' for this purpose, and last for one hour before they must be resummoned. Major entities and other fully sentient beings can only be summoned for a maximum of ten minutes.

Embedding living things involves them failing a saving throw versus magic equal to twice the mystic tattooist's level as well as failing on a Willpower challenge. The latter roll can be avoided by defeating the target somehow, typically by beating it down.

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Requirements:

Minimum 11 in either Willpower or Stamina

Tattooing apprentice



Skills
Arcane Symbols apprentice Glyph Writing Intimidation I Lunaruen apprentice Magical Tattooing Personal Totem I Spirit Charm I Talisman Memory Mark


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Level bonuses
 Embed object in actual size Embed object of any size as a small tattoo Embed animal actual size Create object in actual size Choice of two statuses: Arcane, Artistic, Imaginative, or Numinous Create object or animal resized as a small tattoo + 3 save vs. pain; activate tattoo with one action Cover-up: Gain ineffectualize and can use it to undo a mystic tattoo or rune, or reverse the effect of any level bonus you know Embed minor entities (this level and higher costs 1D4 stress/fatigue points to activate) Re-ink: Ability to enchant an existing tattoo Title: Master Artisan; add 1D20 to Reputation +3 save vs. psionics; alter an existing tattoo Create minor entities +3 vs. Magic; free retest against tattoo or rune magic Embed major entities <li>+4 save vs. written runic or artistic magic <li>Embed sentient being <li>+3 save vs. light, sonic attacks, and color effects; +2 save vs. Magic <li>Conduit: You can channel any spell you cast through any mystical tattoo you created. Ever. <li>Embed fantastical objects/animals/beings </ol> Per additional level, one point of I.P.B.S. as the trait


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