Helping Hands

Helping Hands

Mystic

Proficiency [Knowledge]

400 hours

This ritual can animate the arm, or just the hand, of a corpse or skeleton. Each one the necromancer creates must be given a name. By the caster stating the Helping Hand's name in its presence, it will mimic the corresponding limb (right or left) of the mage for a few seconds (one round). The Hands otherwise will lock themselves in place until they receive new instruction from the necromancer. This spell requires an ant to be sacrificed for each Helping Hand created. The Hands may be used for a variety of tasks: to hold tools in the lab, hold torches on a wall, trap a victim within it's grasp, or to act as a lock on a door. Their names may be anything that the necromancer desires, but non-unique names easily confuse them. For example, if a necromancer has two hands named "Larry," then both will activate when their name is called, likewise those given a common word as a name (e.g. "Lock" for one acting as a door lock) will activate every time that word is spoken. More than one limb may be activated at a time, by rapidly naming several at once—the practical limit is how many you can name in the preceding round… the Game Master may time you with a stop watch if cruel…