Board Thread:Midian Q&A/@comment-24302820-20170202044339/@comment-24302820-20170207095434

A good support class, played well, can be a total force multiplier. Other than the spell-slingers, syndics and technomancers (though this is sort of a kind of magic) make great support classes. The other two tech classes--shootists and technological warriors--make for great ranged support, along with rovers, sicarii (admittedly to a lesser extent) bounty hunters, and of course hunters. Though they are quite combat-oriented, alpha packmasters, dread warriors, and shadow lords, are all intended to be leader-types.

The two best options for helping someone else lay some smack down are probably mystic tattooists and technomancers.

I've been wanting to make a class focused on being a master tactician, but it's been falling apart both in fluff and in crunch. Any ideas there would be most welcome. This class would unquestionably be a support class, making the entire guild more awesome. Similar classes in other games tend to be oriented more for miniatures wargaming, &/or moving pieces on a game board. We'd need the Midian version to work well in a regular (murder-hobo) troupe.

There aren't yet any healing classes or magical traditions. The main reason for this is the (very deliberate) lack of any instant-healing magic. There are no 'poof! you're healed' spells or potions. There won't ever be any of those. Combat should be about killing the other guy--or making them run away--before they kill you. It shouldn't be about who runs out of cure light wounds spells or health power-ups first. The second reason for Midian's current lack of a character focused on healing is that there weren't enough medical skills. Deciding exactly what those are, and how they work, is something that we've been doing for some time, so a healer isn't too far into the future. A few of those are percolating, in fact. One is a simple codicil that can be easily tacked onto some other class, and another is a bit darker, more like an evil acupuncturist. The final type will be a magical tradition--biomancy--but the healing will be something of a secondary concern to monster-making for these wizards.