Board Thread:Midian Ideas/@comment-24302820-20141016012839

Let me know if you think that these are too powerful, or otherwise need work. I think that the required skills, especially flurry's prerequisite of master level lightning strike, mostly take these out of the hands of low level characters. I could also see the logic of flipping the learning order. Tell me what you think.

Rushing Onslaught -OR- Aggressive Advance Martial Basic 200 hours Requires Fools Rush In, and Flurry Normally, a charge only allows a single attack against a single foe. With this skill you are a river of pain, running through a crowd, slashing and destroying as you go, until you crash into your target. Rushing onslaught allows you to make attacks against anyone along the path (which need not be a straight line) until you meet with your primary target for your doubled damage attack. Only one attack receives the doubled damage, but any of the secondary targets may set a weapon against your charge, causing you double damage if it strikes. You must still move at speed. Only your normal number of attacks this round (as determined by initiative) may be made.

Snake Strike Martial Basic 200 hours Reqires Rushing Onslaught Rather than attack through a crowd of defenders, you focus on avoiding their blows as you wind your way to your target during a charge. As with rushing onslaught, you need not travel in a straight line. Until you attack (with doubled damage, as this is still a charge) you receive the benefits of total defence and are considered to be evading. You weave through the crowd, freely dodging attacks (at a -8 penalty) and doubling your number of parries, until you slam into your chosen foe. 