Sorcerous Adept

Most wizards study for years to master their craft. The sorcerous adept simply makes magic naturally. No one knows why, but they seem to have an instinctive grasp on mystic forces. They don't study, and no one taught them--they just know. Whether a spell was born of practicing what ritual just seemed to work right once, or if they woke up one morning with words of power on their lips, sorcerous adepts know magic as an instinct.

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Requirements:

16 Willpower

13 Stamina

Training time: none whatsoever

Features and bonuses:

+2 to save against all magic

All mystic skills gained as class bonuses are gained without regard to requirements or prerequisites, and require neither training nor time; all are known instinctively



Skills
Augury

Dispel Magic

Superstitions (select four)

Scrying I

Select any four mystic skills

Select any two divinations

Select any one curse

Select any one lore skill


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Level bonuses
 +2 to save vs. psionics Select one additional mystic skill Aura Sight trait Select one additional mystic skill; +2 to save vs. magic +1 to all mystic proficiencies Odd Casting: Your rituals are unique to you, and often to the situation. Principles of Magic cannot be used to determine the spell you have cast or are casting. +2 to save vs. magic Select one additional mystic skill</li> Status: Dominant; +2 to save vs. mental attacks, shapeshifting, and petrification</li> Select one additional mystic skill</li> +2 to save vs. psionics</li> Select one additional mystic skill</li> Poltergeist psionic trait; take any one mystic skill or bonus from any class, codicil, or tradition of up to level X</li> Status: Sobriquet</li> Infernal Influence and Nightmares traits</li> Status: either Divine or Unholy; select one additional mystic skill</li> Prophecy trait</li> Nothing Up My Sleeve: Your rituals have been reduced to almost pure willpower; you still need whatever aspects are specified in the spell description, but otherwise there is no sign you are casting--you stand staring or meditating to enact magic</li> </ol> Per additional level: +1 to saving throws against one of:  physical magic, mental attacks, curses, or psionics


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