Board Thread:Midian Ideas/@comment-4701109-20150103214101/@comment-24302820-20150105031647

Another option for this patch is to have different break-points. This would give the player varying options for starting power versus advancement rate. There's another game system (whose name escapes me at the moment) that allows this, at least with two tiers. That is, you can start from scratch as Luke Skywalker with fast advancement, or as Obi-wan Kenobi at high level but slow advancement.


 * Start as a normal first level character with five times the advancement rate


 * Start at fifth level (with some upgrades or other bennies as noted above) with double advancement rate


 * Start at tenth level (with everything noted above) at normal speed


 * Start at twentieth level, but with experience gained at a third of the normal rate

Yet another option would be to allow variable levels instead of automatically starting at 11th level. That is, you start at 10th plus 1D20 levels. You'd still get the same advancement bonuses from the previous post, just higher levels. Or, you could aim for 11th as the starting point, and just have everyone roll 2D20 for their level.

By the way, it is possible to start out with the classical 'end game' stuff at first level in Midian, just by using the Relationship rules. That is, you can have a castle, army, lands, etc. right from the start.