Board Thread:General Discussion/@comment-24302820-20150325110717/@comment-24298986-20150330032327

With regard to Magnose Primera,  I will end up having several directorates which may have slightly different context to the info, but in the end its all government organization. So, an abstracted government info box that provides at least a standard "minimum expectation" of detail for organization, operations, influence, interactions, plans/initiatives, budget I guess. I think you see where I'm going. You could leave a portion for custom attributes for those wishing to go into greater detail. In the end, the intent of the info box is to provide to future pc or gm to have a consistent "jump off" point for story building involving the given midian game element.

Agriculture:  designated acreage, primary and secondary (off season) crops, paid or communal labor, sustaining population (if any), irrigation mechanisms/techniques, exported, avg price per buschel/bundle/bale etc., volume of annual production, contacts

Geography/Topography/Layout:  Basic terrain, level/grade to major geographic elements (water, mountain, desert), compass orientation of major entities (farthest north, east, west, south structures)

Commerce & Trade:  Chosen currency, active credit market, primary and secondary imports/exports, annual volume of trade. Trade surplus/deficit numbers. Market restrictions, requirements. influential sub-market (conveyours guild types). contacts

Millitary: I think this one would be pretty straight forward, but should include armament, war machines, technologies employed

Defense: same as above

Social Environment: Troupe friendly?, Class structure if any, support of musician/artist patronage, known adversities (racism, etc)

Just some ideas I was hoping to put into Magnose Primera and subsequent additions to the Darkspirian Empire. I'm hoping that eventually there will be enough expansion to necessitate an "empire info box".