Lock-Picking

Lock-Picking Technical Proficiency [Agility] 200 hours In modern times, this is "breaking and entering" and is considered wrong. In a fantasy game, this is "adventuring" and you are considered a hero. Here are some types of locks and numbers to beat on a skill check: skeleton key—10 (those things are a joke), typical one-tumbler—13, multi-tumbler—16, complex lock with trips, deadfalls, and unusually shaped tumblers—22 or higher. Attempting to open a lock takes one round. If you fail, you can continue to try, but not only does the -2 repeat action penalty apply, the time doubles with each attempt.