Board Thread:Midian Q&A/@comment-24302820-20151007205135

No, seriously, I'm asking. It's never really been something that we've needed an official guideline before. I've kind of avoided this topic, I'll admit, but haven't really had any pressing need to have solid mechanics.

Other game systems commonly give a rather low attack penalty, I'm guessing with the assumption that most combats are with large melee weapons in a confined space. This ranges from -2 to -10, or perhaps there's a 50% chance that the shot will miss regardless of the roll. If we were to just use the extant guidelines for Midian this would be either the -4 to attack and -8 to defend using Transparency as a reference, or count blindness as 100% cover for a -20 penalty. Should we instead just do a straight 1D20 for attacks without bonuses?

What do you all think?

What got me thinking about this was while working on siege engines, and the chances of hitting something on the other side of a castle wall. I figured that this would be a blind shot, but realised we don't yet have an established way to handle this.

If we do a -10 penalty, this is pretty close to a 50/50 miss chance for most spuds. With a -20 penalty, we can use a simple skill check for a forward observer to reduce the penalty for blind catapult shots. This is admittedly a rather rare and specialised instance, and as such I don't think that I want it to be the entire reason for justifying a -20 penalty. With some of the new demonic familiars getting blinding attacks, this is something that needs to be addressed.

I'm looking for input from the Midianite community on this. 