Pulling for Death's Embrace

Pulling for Death's Embrace Mystical Proficiency [Willpower] 800 hours

Nobody likes you. There's no point anymore. Chicks don't like you. You suck. You might as well end it all now. Loser. Put yourself out of our misery. This ritual takes all night, and causes a deep depression and morbid despair. There is a lack of desire from the victim to do anything, possibly even to where they won't defend themselves. The Game Master is free to assign penalties, yank their saving throws, even a forced-retest against every single roll—as she sees fit—to represent the deep despair felt by the victim and his lack of confidence and self-worth. Making someone roll a Willpower check to get out of bed is quite nasty (especially when paired with a forced-retest if they make the first roll). The necromancer must have something owned and desired by the victim—who receives a saving throw against this spell equal to the necromancer's total character level. They say that role-playing games lead to suicide, here's your chance…