Board Thread:Midian Ideas/@comment-4701109-20141225142439/@comment-24302820-20150104001008

Off the top of my head, in no particular order:

Bad Moon Rising: You can foresee upcoming strife, anguish, torment, and misery. These commonly come in the form of prophetic dreams, but can sometimes the visions can come while you are awake. While the suffering is felt very viscerally in these dreams, they aren't very big on concrete details.

Soothing Balm: Your touch takes away pain. This takes a moment or so to work, and any aches dull for up to an hour. This works for things like fevers, twitches, strains, itches, and burns, as well as injuries.

Soothing Voice: You can calm an upset person's emotions by speaking to them softly for a few moments. You can ameliorate fear, doubt, loss, rage, sorrow, ecstasy, or despair. This can even restore a berserker's reasoning. Unfortunately, your soothing voice doesn't do anything for emotions directed at you. That is, if you are the cause of their anger, they are likely to stay mad no matter what you say. Note that this is a social effect, rather than mystical: at best it is a mild palliative against things like Grim Visage.

Sanction: Sometimes people just won't listen to reason, and have to be stopped for their own good. Sanction paralyses by touch. This lasts for just a brief moment (two rounds) before the one frozen gets another saving throw. The target value is equal to your codicil level.

I'd add the usual statuses and such to these, of course. Level bumps can/should include lots of social effects and resources. For example, you could be given a church (that is, the physical building) or be granted an allowance or stipend. The expected numbers in the congregation could also be level bonuses. Alternatively, this could be a simple number of contacts or 'shifts' (see Relationship) to build those numbers. I rather like this last one, but it does require more work on the player's part. However, it's their congregation, so they should spend some time on it.