Mind Mage

Mind Mage skills:
Force Shield Apprentice or Deflector Shield Apprentice (select one) [new skills] Psychology Apprentice (lore) [new skill] Alter Attire I [new skill] Concentration I [new skill] Aura Perception  Apprentice Intuitive Reflexes Analysis I Glare I Inner Fury Apprentice [from Famine] Sense Weakness I [from Famine] Find Remains or Grave Sense (select one) [from Death]

Requirements:
Telepathy I, Telekinesis I, Psychometry I Willpower 15 Tradition cost: 9

Level Bonuses:
2. Psionic Resistance: 5% against psychic damage 3. Close Mind: block off all psionic contact both in & out 4. Active Mind Shield: sends a short message or image when your mind is contacted: "I'm out of my mind right now; leave a message at the beep"; this image is prepared in advance, and is ready to send via low-level telepathy as a personal ident & operates automatically; can be set even if Close Mind is active 5. Psionic Resistance: 10% against psychic damage 6. Shell-Burn: trade one life point for a retest to use or resist psionics 7. Active Mind Shield: attacks contacting minds; save vs. mental attacks at a 15+ to avoid 1D6 points of damage; reflexive when active; can establish friendly contacts in advance 9. Psionic Resistance: 25% against psychic damage; cannot be mentally or magically forced to use psionics 11. Mindfirewall: detect hostile intent in a contacting mind, reflexive & can activate Close Mind, Active Mind Shield or other defences 13. Reflect Psychic Attack--Mental: like a parry with your brain; roll 1D20 against the attacker's skill roll; this ability may be used & increased as a martial skill 15. Share Close Mind: use on another (with or without consent), save vs. psionics at a 12 or better if unwilling 17. Reflect Psychic Attack--Physical: like a parry with your brain; roll 1D20 against the attacker's skill roll; this ability may be used & increased as a martial skill (but separate from mental reflecting) 19. Active Mind Shield: reflexively use any psionic skill (or similar effect) when your mind is contacted; must set up the exact effect in advance, but this can be changed later 21. Psionic Resistance: 50% against psychic damage 23. Dominate Link: take over another's magical Familiar, summoned being, or any other mentally controlled entity; lasts as long as as the mind mage concentrates; Willpower contest 25. Aura of Power: glowing aura causes small rocks to rise, loose objects to be blown back, & is definitely visible to both the unaided eye & magical detection; shivering, screaming, and big yellow spiky hair optional; requires concentration to invoke