Talk:Relationship

Currently, the strength/availability is a decrementing target value. We can change this to a single value, with bonuses &/or penalties based on whether the contact is an associate, buddy, etc. That is, instead of target values of 14, 10, and 6, we could have a flat 10 target with a -4 for associates and +4 for companions. Or, we could do a base 14 target value, with a +4 for buddies and +8 for companions. Mathematically, these all have identical probabilities. The only difference is how they are perceived by the player. Any opinions on the matter?
 * <span style="background-image: -o-linear-gradient(left, silver, black); background:-webkit-gradient(linear, left top, right top, from(silver), to(black)); background:-moz-linear-gradient(left, darkred, silver, black, black); color:blue; border:4px ridge; border-color:red black black red; border-radius:10em 2em 2em 0em; text-shadow: -22px -9px 15px yellow, 0px -1px 2px rgb(255, 255, 0), 0px -3px 3px rgb(255, 204, 0), 0px -5px 4px rgb(255, 153, 0), -2px -7px 5px rgb(255, 102, 0), -2px -9px 6px rgb(255, 51, 0), -3px -11px 7px rgb(255, 0, 0); " >    ————Golgotha—Kinslayer— &#9760; || || || ||  04:38, August 29, 2014 (UTC)

Oops. I spaced on the maths there. A unified target value of 6 would be a +4 to buddies and +8 to companions. A unified target value of 14, on the other hand, would have no bonus to companions, and penalties to buddies and associates of -4 and -8.
 * <span style="background-image: -o-linear-gradient(left, silver, black); background:-webkit-gradient(linear, left top, right top, from(silver), to(black)); background:-moz-linear-gradient(left, darkred, silver, black, black); color:blue; border:4px ridge; border-color:black black red red; border-radius:2em 2em 2em 10em; text-shadow: -22px -9px 15px yellow, 0px -1px 2px rgb(255, 255, 0), 0px -3px 3px rgb(255, 204, 0), 0px -5px 4px rgb(255, 153, 0), -2px -7px 5px rgb(255, 102, 0), -2px -9px 6px rgb(255, 51, 0), -3px -11px 7px rgb(255, 0, 0); " >    ————Golgotha—Kinslayer—  &#9760;  || || || ||