Bounty Hunter

There are as many types of bounty hunters as there are types of criminals. This is a highly customisable class; you pick your proficiencies from several options.

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Requirements:

Wits: 12

Stamina: 13

Training Time: 1 Year with a Mentor

Features and bonuses:

Bonus backgrounds: Blooded, License (Bounty Hunter)

Bonus traits: Alert, Natural Direction Sense, Natural Warrior, Sneaky, Stealthy

Bonus relationship: Mentor



Skills
Disappear

Disarm apprentice

Eavesdropping apprentice

Fang & Claw Style

First-Aid

Horsemanship: Basic

Non-Detection

Power Block

Quick Blade

Rear Defence

Sentinel Removal

The Art of the Deal Wayfarer apprentice

Defence: Choose one at level II: Akijutsu, Hand-to-hand: Street, Oneykaido, or Wrestling

Coercion: Choose one at level I: Glare,  Insults, Intimidation, or Predation

Stealth: Choose one at level I: Hiding or Sneaking

Defence: Choose three at level I: Atemi, Bear Hug, Brawling, Dodge, Fencing, Grab Attack, Melee Weapon, Ranged Weapon, Shoot from the Hip, Sword-Catch, or Take It Like a Man

Dissembling: Choose two at level I: Administration, Bartering, Bullshit, Charm, Conversational Dominance, Detect Lies, Diplomacy, Distinguished Expertise, Seduction, or Streetwise

Fieldcraft: Choose two at level I: Alertness, Balancing, Catch, Climbing, Escape, Field Improvisation, Forgery, Hunting, Jumping, Pickpocket, Polevaulting, Recognize Tracks, Scrounging, Sneaking, Survival (terrain), Tailing, Tracking, Trapping, Travel Sense, Tumbling, or Walking


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Level bonuses
 Title: Bounty Hunter +1 to all class proficiencies, +1 reputation Plus skills Disappear: Advanced and Graceful Avoidance Plus one additional weapon proficiency at level II, +2 Wits, +1 reputation +1 to all class proficiencies +2 to dodge, parry, & initiative, +1 reputation Sneak Attack: Double damage if your opponent doesn't expect to be assaulted Teaching skill and an additional Hand-to-Hand skill; these start at level III, +1 reputation +1 to all class proficiencies, 8 attribute points to spread among: Willpower, Knowledge, &/or Awareness +2 to all physical attributes, +1 reputation, Status: Master; May take on Bounty Hunter Students  Per additional even level: +1 to all class proficiencies, +1 reputation

Per additional odd level: +2 to dodge, parry, & initiative


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