Pentacle Summoning Circle

Pentacle Summoning Circle  Mystic  Proficiency [Personality]   400 hours    Requires: Glyph Writing and Summoning Circle

There is more to summoning a Demon than drawing a five-pointed star inside a circle and sacrificing a chicken. Okay, it's not that much more, but it is important. A pentacle is the proper name for an open five-pointed star--drawn with five overlapping lines--when circumscribed by a smooth and unbroken circle. The tip of each point must extend exactly to the edge of the circle, no more, no less. The nature, size, and materials used in this circle are not necessarily important. That depends on the actual summoning, but it usually doesn't matter. With a proper pentacle in place, a Demon may be safely summoned. However, this is conditional on the pentacle not being crap. Should it wish to escape, the Demon may make a saving throw against the result of the skill check. If it fails this saving throw, it is imprisoned until released by the conjurer, or some outside force damages the circle. The Demon is powerless to do so itself. Should it choose not to bargain with the mage, the Demon may make a second saving throw to "extend its influence" beyond the pentacle's boundaries. In other words, the Demon can't just step or teleport out, but it could mentally dominate the wizard's apprentice into disturbing the spell, or even reach out and choke the summoner if within arm's reach. As with the save to escape roll, this is a one-shot deal. If it fails, the Demon cannot do anything but sit there. It is worth noting that even if a Demon has the ability to summon others of its kind, they could not break the circle either. It works from both directions. The pentacle does not compel the Demon into service. It does not make any arrangements for freedom legally (mystically) binding. It does not even summon the monster in the first place. A pentacle is merely the doormat to Hell, holding the Demon there until you let it into your house.