Martial Artist

These are the masters of hand-to-hand combat. They train their bodies to become living weapons.

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Requirements:

Minimum Willpower: 12

Minimum Agility: 9

Minimum Stamina: 11

Training time: 12 months minimum study; triple if self-taught

Indefinite apprenticeship

Features and bonuses:

+1 to all physical attributes

Bonus background: Trained by a True Weapons Master—for martial artists this also applies to hands and feet

Bonus contact—master

Special: martial artists are a small community—your Reputation score is effectively doubled for others of your class



Skills
Breakfall apprentice

Choose two Stances

Closed Fist Style

Combat Timing apprentice

Hand Parry

Any two Hand-to-Hand proficiencies at level III or one at level IV

Juggling apprentice

Meditation

Shoulder Flip

Take It Like A Man I

Tumbling I

Choose one category:
Grappler:

Ambidexterity

Grab Attack I

Choose two Holds

Instant Stand

Striker:

Brawling I

Dodge I

Intuitive Reflexes

Jumping I


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Level Bonuses
 +2 to initiative +1 to all mystical proficiencies; +2 maximum life point capacity +2 to all class proficiencies and +2 to all saving throws +1 to all class apprenticeships;  +2 initiative; +3 maximum hit point capacity +2 to armour class (one reflex, one fortitude) +1D8 maximum hit point capacity Select a mystic skill that can be used in combat&#8212;starts at journeyman or level III Title: Master & Statuses: Respected x2 and Feared x2</li> Select an additional hand-to-hand skill and any mystic skill; these start at journeyman or level III</li> +3 initiative; +2 to hit and damage; +1D8 maximum hit point capacity</li> Mind-body link: +3 saves vs. illusions and immune to supernatural possession</li> +2 to initiative, attack, damage, parry, & dodge</li> The Glow: your hands & feet glow when you strike or parry, by 18th level, your whole body glows enough to be seen in bright daylight; this effect is voluntary</li> Considered a True Master&#8212;any you teach will have this background if you also possess the Teaching skill; +1D4 maximum life point capacity</li> Status: Well Known&#8212;ou begin to attract admirers, potential students, and rivals, maybe even get your own meme</li> Move without moving: once per battle you may retest your initiative and get four free interrupts</li> One-inch punch: once per battle you may automatically hit for maximum damage&#8212;even with only one inch to swing</li> </ol> Per additional level: +1 all martial proficiencies

Per additional even level: +1 all mystical proficiencies
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