Board Thread:Midian Ideas/@comment-24343857-20131227034246/@comment-24302820-20140105062706

I will admit I was intially reticent. I had a standing rule of 'no gargoyles' in Midian, but I really like how this came out. This is really good work; it's a great addition to the game.

I like how it's dependent on recessive sex-linked traits. You can have many generations of normal Hobgoblins before a Gargoyle pops back up into the bloodline. You can have a band of Hobgoblins that have no idea how to handle the young Gargoyle in their midst. It also gives the opportunity to try and breed them true, as any given Gargoyle paired with a male who had a Gargoyle mother would have Gargole daughters (and regular Hobgoblin sons). However, with only six initial Gargolye ancestors, inbreeding could potentially be a problem with that plan. Either way, there's a great game hook.

I'd like to add that it's all Gargoyles--not just PCs--who are from the Juran tribe. The only other thing I would suggest is a note about how the Gargoyles fit into Hobgoblin society. They're rare, but would they be revered or feared, or both?