Chattering skull

The chattering skull looks like something off of a heavy metal album cover. It's a bat-winged skull, on fire. It can be used offensively, or as a capable aide in the lab. Unlike most demonic familiars, this one is quite sociable, and can be taught nearly any social skill, quickly mastering them.

Mortal sin: Superbia

Typical venial sin: Wilfully crappy spelling

Summoning sacrifice:

Suffocate any baby animal

Approximately 2₲ in other ritual materials

Abilities
 * 1) Flight And Bite: 1D6 damage
 * 2) Can Talk: …and may do so frequently—at great length—whether you want it to or not
 * 3) Poison any weapon wielded by its lord; half hour onset; save at an 18 or take 1D12 damage directly to life points
 * 4) Alchemy: Skill level is equal to the familiar's level; chattering skulls are also adept at recipe substitution, which is pretty handy outside of a laboratory
 * 5) Flaming and Spit Poison:  Add 1D6 fire damage to bites, which spreads on 6s; spit range is 20'
 * 6) Cast any spell known to its lord, at the same level, and may do so on its own volition

As a minor Demon
Attributes
 * Social: 18
 * Mental: 18
 * Physical: 12
 * Miscellaneous: 12

Bonuses
 * Aggression: +3
 * Durability: 0
 * Skills: IX