Dragon Punch

Dragon Punch Martial Apprentice 300 hours Requires any hand-to-hand skill Counts as two skills at character creation Double learning difficulty The dragon punch is named for its appearance; the palms of both hands are open and brought close to the chest, wrists together, facing out. The hands are thrust outwardly (still touching at the wrist) focusing kinetic energy at your enemy. Being an apprentice enables your dragon punches to push back an opponent a number of feet equal to the amount by which the roll is successful. As a journeyman, your dragon punches: push back an opponent twice as far, do a minimum of one point of damage (after damage reduction), and cause 1 point of armour damage to both armour class and damage reduction. The master gets the above bonuses, except that he or she need not even touch the enemy—this is now a ranged attack that travels as far as the master has total character levels in feet. For this skill, a hit occurs any time that you connect, even if you don't get past armour—Armour Class bonuses for fortitude don't count but dodge-type ones do. For example, if your enemy gets +2 to armour class from a shield, +1 due to naturally thick hide, and +1 from Agility, only the Agility bonus counts—you still hit and can push even if you didn't hit hard enough to punch through the armour. Those struck by this attack get a saving throw vs. crushing blows (equal to the attackers Willpower) to avoid being knocked down, but being knocked back is unavoidable. Striking an object (such as the ground if knocked down) causes falling damage for the distance travelled (and merits a second save vs. crushing blows for half damage).