Treasure Guardian

Treasure Guardian Mystic Basic 800 hours

Also called Trap Skeletons, you are able to enchant someone to act as the protector of an object or area after their untimely demise. You must lead the prospective victim to the spot to be warded, and there slay them. This must be someone that you know, and who trusts you, as the burning hatred of the foul betrayal is what will empower their eventual return; alternately you must accompany someone who is the trusted companion of the prospective victim. The body must then be sealed up with whatever is to be protected and the crime scene must remain undisturbed for at least a year and a day. When the seal is broken, the betrayed former friend seeks unholy vengeance upon all within reach. The skeleton will remain active and hostile until there are no other living souls to vent its wrath upon in the immediate area.