Temptation

Temptation Social Apprentice 300 hours Counts as two skills at character creation With this skill, you can corrupt the morals of others. An apprentice can implant enticing suggestions that the victim cannot avoid thinking about. A journeyman can cause a crisis of faith, or an ethical dilemma. Your skill is great enough that someone must either perform the actions you suggest or suffer from the desire to do so. The victim must make a saving throw against mental attacks (equal to half your Personality) or their morals change to whatever you desire (you cannot directly control someone this way, however). A master tempter can actually force someone to act in a precise way. The victim must make a saving throw vs. mental attacks (equal to a quarter of your Personality) or do what you suggest. What you tempt someone with must be something that will feel good or gain the victim something; otherwise, they may not entertain the idea. What you suggest need not be an evil act; but it is much more fun, for example, to watch an upstanding citizen steal something that he could have easily purchased.