Hunter

Quiet and stalking, the Hunter tracks her prey. Knowledgeable in all forms of hunting & trapping, and expert with a number of chosen prey, the Hunter is an invaluable asset to both adventuring guilds and communities in these barren lands.

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Requirements:

Minimum Willpower: 9

Minimum Alertness: 13

Minimum Speed: 12

Minimum Common Sense: 9

Training time: 3 months



Skills
Alertness I

Animal Lore I

Boasting

Culture (native culture)

Hunting III

Leatherworking apprentice

Recognize Tracks I

Running

Scrounging I

Sneaking I

Superstitions: choose 2

Survival (home terrain) I

Tracking I

Trapping I

Travel Sense I

Select one martial proficiency at level II


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Level bonuses
 +1 to class proficiencies Specialty: +3 to skills when dealing with one specific animal type +3 vs disease and poison; +1D6 maximum hit point capacity +1 to all attacks Additional weapon proficiency Additional animal specialty, or may increase initial specialization +3 to any one saving throw; +2 maximum life point capacity +2 Stamina</li> +4 Speed</li> Additional animal specialty, or may increase previous specialization</li> Bonus trait: I.P.B.S.</li> Use Survival skill for any familiar terrain; +1D6 maximum hit point capacity</li> </ol> Per additional level: +1 to any one class proficiency

Per additional odd-numbered level: either additional specialization (may increase previous specialization), or +1 I.P.B.S. points


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