Dark Fantasy Core Set/Elf

Elf:
Elves are pale, thin, and alien immortals. Elven eyes are large and gem-like, their hair is any colour save brown, and their hands are four-fingered. Think: anime.

Average ability scores:
Appearance--17, Personality--7, Grace--14, Knowledge--13, Wits--11, Willpower--9, Agility--14, Stamina--9, Strength--10, Awareness--14, Speed--18, Common Sense--9.

Bonuses:
Fey: immortal; Fae Blood background; Gleam & Way with Animals traits; +3 vs. mental control; 50% magical resistance against necromancy

Vitality: +3 vs. disease, +3 vs. fire & cold, and +2 vs. poisons & chemicals; no scarring;

Elves may ignore (or re-roll) any backgrounds involving non-Elven ancestry. All Elves instinctively possess the Balance skill equal to their character level. Elves also have 1D4 hit points to start.

Additional Skills:
Elven longevity gives them time to learn additional skills. Elves do not devote themselves entirely to one task for long, however (one might even call them flighty), so Elves tend to dabble in multiple areas of expertise and are often multi-classed. Select two different categories of the following lists, and choose 3 skills from each. Each of these bonus skills starts at level III for proficiencies, or journeyman level for apprentice skills:

Craft

 * Calligraphy
 * Drawing
 * Engraving
 * Silversmith
 * Painting
 * Tailor
 * Weaving
 * Woodworking

Magical

 * Aura Perception
 * Detect Gates
 * Disappear
 * Distinguished Expertise
 * Lunaruen
 * Magic Lore
 * Non-Detection
 * Runes

Martial

 * Ambidexterity
 * Blindfighting
 * Boyer/Fletcher
 * Fencing
 * Melee: medium
 * Ranged: longbow
 * Shoot from the Hip

Musical

 * Craft Instrument
 * Dancing
 * Epics
 * Play Instrument
 * Poetry
 * Singing
 * Songs
 * Vocal Impressions

Social

 * Charm
 * Cooking
 * Detect Lies
 * Etiquette
 * Impress
 * Intimidate
 * Language
 * Storytelling

Wild

 * Animal Training
 * Herbalism
 * Hiding
 * Hunting
 * Meteorology
 * Sneaking
 * Tracking
 * Zoology