Board Thread:Midian Ideas/@comment-24302820-20170203061140/@comment-24302820-20170209034917

Castaways/escapees: It's clichéd, but it can work for a quick-and-dirty start. Everyone is escaping from prison or slavers, or are simply all on the same ship that sinks. The downsides are that this theme doesn't support characters with intrinsic ties to equipment, and that there's no reason for everyone to stay together once everyone has reached safety. As a one-shot, or as a macguffin that leads to the real plot (and thus reason for the guild to stick together) it might just work.