Bone Danse

Bone Danse

Mystic

Proficiency [Agility]

400 hours

Double learning difficulty

This horrid spell animates a skeleton to move and act in accordance with the necromancer's twisted wishes. The bones cannot move beyond their normal range of motion, i.e. no elbow-in-mouth or levitation, but the skeleton need not be completely intact—even a skeletal hand may be made to crawl about with this spell. This spell allows the caster to control the bones marionette-style, and demands total concentration as well as line-of-sight. If the caster's concentration is interrupted, the spell is broken. Animating the bones initially requires thirty seconds of weaving a thread or string in the casters hands; the string itself requires a two-hour long preparatory ritual. Any skeleton that is otherwise animate—including those manipulated by another necromancer via this spell—receive a saving throw against physical necromantic magic at a 16 or higher. What makes this spell so horrifying is that the skeleton must be beaten into bone fragments to stop it, and the skeleton need not have been freed of living flesh…