Escape

Escape Technical Proficiency [Agility] 300 hours Double learning difficulty This is using flexibility and self-torture to escape from confinement. This is not a catchall skill; it doesn't cover picking locks or other skills in a stage magician's (or thief's) bag of tricks. This skill is used for slipping out of manacles, ropes, nets, or straightjackets, as well as wriggling through narrow spaces.