Oneykaido

Oneykaido (pronounced O-nay-Kie-doe) Martial Proficiency  1300 Hours This fighting style involves basic hand strikes and includes a more fully developed repertoire of kicking techniques. It is a hard and fast style with a couple of techniques developed for the purpose of disabling the victim without having to kill them or completely maim them. Oneykaido includes the hand parry, dodge, and jumping skills as well as the parry/kick combo (which can be performed only using one action)

Skill Levels: Per skill level + 1 to parry for each additional odd level + 1 to attack for each additional even level
 * 1) Front Snap Kick - 1D4 + str damage
 * 2) +1 to dodge
 * 3) +2 to parry
 * 4) Front Thrust Kick - 1D6 + str damage + victim must make an agility check or be  knocked back 1D8 feet
 * 5) Knee Thrust - Str damage only + 1 point of shock per character level (I  think using the skill level for this might prove to devastating, feedback please on this one  in particular)
 * 6) +1 to kick damage, +1 to parry
 * 7) Side Kick - 1D8 + str damage + victim must make an agility check to halve the  distance knocked back, Knockback distance - 1D10 + 1 ft per skill level
 * 8) Knee Breaker - 1D6 + str damage + victim must make a stamina check or suffer from a speed reduction of 1/2, and -2 dodge (should these effects be cumulative with multiple Knee Break kicks?)
 * 9) Graceful Avoidance
 * 10) Round House Kick - 1D8 + str damage + victim is knocked down with a failed agility  check
 * 11) +2 to parry, + 2 to dodge, Side Kick victims no longer get an agility check
 * 12) Flying Side Kick - 1D10 + str damage + victim must make an agility check to stay standing, Knockback/Knockdown 1D6 + 1 ft