Board Thread:Midian Play-by-Post/@comment-24302820-20150117003323/@comment-24302820-20150214140726

It will substantially increase infection rates, by about 60 times. I suppose this is mitigated somewhat as we no longer really have to worry about carriers, that is, people who hit the old one percent per bite damage point, but made their saving throw. Without the Madness, those folks aren't too likely to go around biting other people anyway.

I am also considering making the Madness something that affects natural born Changing Folk during puberty. This would be something well known to everyone within the company, and they would develop ways to make this difficult transition a little better. Hopefully. Along these lines, we should maybe include a cultural note about how different companies handle their non-cultivar offspring. I imagine that this would be on a company by company basis, but some would let nature take its course, some would deliberately infect, and if so, do they do it early (to 'make sure') or wait until it's completely obvious that no innate shapeshifting will occur?