Psi-jammer

Psi-jammer

Mystic

Proficiency [Wits]

400 hours

Psionic

Counts as two skills at character creation

Double learning difficulty

This is the delicate art of frying a fellow psychic's neurons and shutting down their powers. You are able to turn off a single psionic skill at a time, and you must specify which you are targeting. After a full round of concentration, make a skill check at the start of the next round. If your result is fifteen or higher, this becomes the saving throw target the opposing psychic must beat. If they fail to do so, their targeted psionic ability ceases to operate. A mind block or use of the consume mental resources skill will ameliorate the damage somewhat: their effective skill is only reduced by half. Likewise, psionic resistance will further reduce the skill reduction by that percentage. For example, someone with 20% psionic resistance will only have their targeted psychic skill reduced by four-fifths. Needless to say, any failure of the saving throw will reduce a basic skill to nothing regardless of the defences used. Yes, you can keep hammering away at a given psionic skill, or target another immediately afterwards. As psi-jamming takes time to initiate, it is certainly possible for two jammers to shut down one another's short-circuting ability simultaneously. The disabled psychic ability returns in about ten minutes.