User blog comment:GolgothaKinslayer/GM Helper/@comment-24302820-20150109193810

The lines in the water idea, by the way, is from The Dragon's Flagon. I modify it just a bit, in that bad results are on a 2, very bad on a 1, and good only on the absolute maximum. It's Midian; the world is out to get you.

I use this mechanic for the Living Citadel campaign. Right now, there isn't any consistent and coherent way to decide what dice get assigned to what event, or indeed even what constitutes something worth using the lines. It's currently all pretty fiaty, and that's what I'm hoping to reduce.

The lines can be tied into the GM helper events. The size of the dice can affect a modifier, or be determined by it, based on the volatility and/or frequency of the situation. Right now this is still just a vague idea that's quite far from being fleshed out fully.

What I'm hoping is that I'll have an epiphany (or someone else will) that will let me use the GM helper stuff with the Living Citadel campaign, and vice-versa.