Board Thread:Midian Play-by-Post/@comment-24302820-20150117003323

I figure it's about time to revisit lycanthropic infection. Share your opinions on this matter, please.

First, I think that we should replace the percentage chance of infection with just a single saving throw. The chance of infection is the chance to become a werewolf. This should still be a point of damage per point of the target value. It would also still really only apply to bites. We might give a substantially lower chance for scratches or the possibility of blood from a fight getting mixed, though. The rolls should still be done once per encounter, after the fight, with the total damage being the target value.

I also think that we should replace the Willpower checks and various saving throws with just saves against shapeshifting. It's still a Willpower-based bonus, and just makes more sense. This includes the rolls associated with the Madness.

The line about natural ones should be swapped with any critical failure on that check. Likewise, the odds of lycanthropy being sexually contracted should only apply to critical failures. The flipside of this is that critical success on any infection roll means permanent immunity to that particular Changing Folk.

For the infected, frustration, anger, pain, sorrow, hunger, can cause shifting. This isn't really specified anywhere. Also, I'd like to note that events during the Madness are affected by amnesia, including the shifting itself. The infected should still have at least a monthly roll to avoid shifting, no matter how much they've avoided problematic situations.

I'm considering whether the chance to avoid Madness and shifting should only go down on a critical success, rather than any normal successful roll. Critical failure would still cause permanent madness unless a daily check is made. Possibly, this simple check wouldn't resolve permanent Madness, just give you a day of sanity, unless the roll was critical.

What do you think?  